ff2

  1. Manvid

    Completed [FF2]Changes and nerfs to the Backstab and Market Gardener

    I'm rather curious and, in a biased opinion, frustrated of how the backstab damage works. However I would rather like that the backstab and market gardeners would deal the same kind of damage as the backstabs, since I hold them on a similar skill level, as well as risk factor. But I am making...
  2. Kruphixx

    Completed [FF2/VSH] Stripper config for arena_hydrothunder_b4

    Hello, this stripper adds some additional health packs to the map since the map lacks them (currently there's only one, small one) This makes it so that there's now 3 medium health packs. One of them replaces the small one, and the other ones replace the medium ammo packs in the tunnels in the...
  3. Kruphixx

    Completed [FF2/VSH] Map removal suggestion - vsh_tower_of_peril_redux

    I think you can already tell what's wrong just by looking at the screenshot above. Really the main issue is the huge verticality this map has, which probably (most likely) can't be fixed with any updates. There's also some other issues, like the blue spawn which is completely underwater for...
  4. Kruphixx

    Completed [FF2/VSH] Map update for vsh_island_outpost & vsh_prison

    THIS IS FOR BOTH FF2 AND VSH. Changelog: Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH) Changed the teleport sound after hale falls into the water to a louder one Increased max...
  5. Heather

    Completed [VSH/FF2] Separate the VSH and FF2 map pools and changes

    Currently both game modes share the same map pools and sometimes share the same changes/additions to balance, I believe it might be time to change that VSH has mostly been changed on the whims of FF2 votes, receiving map additions/changes/removals based on their server's requirements. Sadly...
  6. Kruphixx

    Completed [FF2] Remove vsh_2fortdesk

    I think a lot of people already know what's wrong with this map, the map is so open that there's basically almost no cover for the hale. I don't think I've ever seen a hale win on this map when the server was above 15 players. I attempted to make some changes to the map but seems like they...
  7. Kruphixx

    Completed [FF2/VSH] Map update for arena_warehouse_remake

    I just released an update for the map mainly with many technical/visual improvements but there's also several gameplay changes thrown in there. https://gamebanana.com/mods/424189 Changelog: Changed the medium health packs near spawn exits to small ones Removed one of the health & ammo packs...
  8. Ham

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    Why? Major Crits might be the second most unfun boss to fight, right behind Blightcaller (pre-rework). 15 seconds of ubercharge on rage, absurd amounts of health and insane mobility with his rocket jumps, ontop of all this he deals the same damage from all range due to crits and the sheer spam...
  9. UberMedicFully

    Completed [FF2] Blightcaller

    Blightcaller was fun at first when i released him, but after a good while people have figured out dirty playstyles for him to delay the rounds to oblivion, some rounds even lasted 12 to 15 minutes, we are talking about that dirty. So, to fix this issue i will suggest 4 options one of them being...
  10. T

    Accepted Report against Fish

    Current Steam name: Fish SteamID (Unique ID on HlStatsx): STEAM_0:1:542103120 Which server the rule was broken on: Panda-Community.com #13 | Freak Fortress 2 Any useful links such as their HLStats profile / SourceBans search: SourceBans | HLstats The rule or rules they broke: Camping The...
  11. M

    Completed [VSH/FF2] Snowglobe Update

    Snowglobe has had an issue with spaghetti teleport hales for years, they tended to get stuck in the glass globe that surrounds the map, thus I decided to fix that mistake and give the map some minor improvements. Teleport -Hales that can teleport will no longer get stuck inside the glass...
  12. Kruphixx

    Completed [FF2/VSH] Add vsh_island_outpost

    Hello! This is a jungle-themed map that I recently finished and I think it could be a good addition to panda servers. I learned a lot after months of updating vsh_prison and hopefully this map doesn't have any... major issues. https://gamebanana.com/mods/462871
  13. Kruphixx

    Completed [FF2] Enable the control point after some time

    I'd like to suggest enabling the control point after a specific amount of time, maybe around 4-5 minutes. Right now the rounds can last an insane amount of time when specific bosses are being played, especially bosses that can become invisible. Some people also have this annoying playstyle...
  14. Kruphixx

    Declined [FF2] Blightcaller Change Suggestion

    Hello, I'd like to suggest changing the teleport cooldown on Blightcaller to be much higher. That's it. Currently people abuse that like crazy. It's basically: Teleport > Kill one person or two, sometimes none at all > Repeat. It causes a lot of delaying and I bet I'm not the only one who...
  15. Kruphixx

    Completed [FF2] Jump Pads Change Suggestion

    I would like to suggest changing the crouch jump height multiplier on jump pads to something much lower. Currently the high value allows engis (or any other class for that matter) to easily escape to some very high spot or to the other end of a map with just one crouch jump which I think is...
  16. Kruphixx

    Completed [FF2/VSH] Replacements for vsh_remains_of_king

    I'd like to suggest three potential replacements for vsh_remains_of_king, it seems like people on FF2 and VSH aren't too fond on this map. Gets rtv'd pretty quickly probably due to its size (pretty huge both horizontally and vertically) as well as it being incredibly open with not much cover for...
  17. ToastUnderABox

    Completed [FF2] Sniper's secondary - Jarate

    Hi, I'd like to suggest a change to Jarate, as it stands now, it has no use at all. It just coats the bosses with the visual droplets effect but literally does nothing else.
  18. Autismo

    Completed [FF2] Daft Punk for Gambler and another one of mine replacement suggestion

    Hey, I've heard slight distaste for daftpunk and how bad the hale is currently with how some players are abusing the fact that you avoid the rage by bhopping it, so I'm suggesting a hale that I've heard people would like to play instead as. Gambler utilizes the RTD function to do plenty of...
  19. Kruphixx

    Completed [FF2/VSH] Map updates/fixes

    I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers. Changelog: vsh_crevice_panda Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land...
  20. Kruphixx

    Completed [FF2/VSH] Remove vsh_lowland

    This map: I think this map needs a removal, it's basically military but worse. Small, really cramped, full of large health packs and some annoying to deal with engi spots. Just in general an annoying map to play on, as both hale and normal player.