Autismo
Active Member
- Joined
- Mar 19, 2023
- Messages
- 75
Hey, I've heard slight distaste for daftpunk and how bad the hale is currently with how some players are abusing the fact that you avoid the rage by bhopping it, so I'm suggesting a hale that I've heard people would like to play instead as.
Gambler utilizes the RTD function to do plenty of things, which I can't explain so here's a video demonstrating the hale instead
Alliedmodder hale page link
also another shameless suggestion of my own
you probably remember this hale from not long ago, massachusetts knight, I've just tweaked him to be more in line as a hale, currently I don't know if the health is too low or if the mobility is too much.
This hale has a ton of mobility, which is:
Hitting yourself with your melee weapon, which deals 140 damage (also has a -50% less self damage knockback attribute, if the added damage does send you flying, will probably need adjustments if it stills sends the hale to the skybox by just swinging)
A no damage force a nature
A high cooldown super jump (12.5s)
A High cooldown lunge with a 10% rage cost (20s)
Weighdown cooldown is 6s
On rage: gains 8s of uber, quickfix, agility and haste; stuns sentries for 5.25s
Download
"isn't suggesting two hales going to exceed the currently allowable amount of hales in the roster?"
if it were just A hale then yes it would exceed the amount that could be added, but daft punk uses 2 slots, 1 for gold, 1 for silver, that's why I'm suggesting two hales instead of just gambler.
Gambler utilizes the RTD function to do plenty of things, which I can't explain so here's a video demonstrating the hale instead
Alliedmodder hale page link
also another shameless suggestion of my own
you probably remember this hale from not long ago, massachusetts knight, I've just tweaked him to be more in line as a hale, currently I don't know if the health is too low or if the mobility is too much.
"health_formula" "(((700.8+n)*(n-1))^1.0341)+1089)" |
"ragedamage" "(410.7+n)*((n-1)^0.7657)+1900)" |
Hitting yourself with your melee weapon, which deals 140 damage (also has a -50% less self damage knockback attribute, if the added damage does send you flying, will probably need adjustments if it stills sends the hale to the skybox by just swinging)
A no damage force a nature
A high cooldown super jump (12.5s)
A High cooldown lunge with a 10% rage cost (20s)
Weighdown cooldown is 6s
On rage: gains 8s of uber, quickfix, agility and haste; stuns sentries for 5.25s
Download
"isn't suggesting two hales going to exceed the currently allowable amount of hales in the roster?"
if it were just A hale then yes it would exceed the amount that could be added, but daft punk uses 2 slots, 1 for gold, 1 for silver, that's why I'm suggesting two hales instead of just gambler.