ff2

  1. Jiji

    Completed [FF2] Stylish Raptor Spy Suggestions

    Don't remember when this happened exactly (July I think?), but Stylish Raptor Spy was changed significantly. I think the biggest change is that he no longer makes people dance on rage, instead he just stuns them and gets megaheal for a few seconds. It really made the boss boring, several other...
  2. UberMedicFully

    Completed [FF2] Replace Teleporters with Point Teleporter

    Demonstration of the Point Teleporter can be found in this post. So my suggestion would be to give every Teleporting boss this Point Teleporter. Since the standart Teleporter has a few downsides for the boss and a very limited of Mobility, it would be a good change in my opinion.
  3. Meebas

    Declined [VSH/FF2] Add map: Pencil Ravine

    Hello all, I just finished a map I've been working hard on for the past month or so. It's made up of pencils, and it's got some interesting and colorful terrain which I think makes for a great vsh environment. I'm open to feedback if anyone would like to download the map and look around...
  4. Jiji

    Completed [VSH/FF2] Changes for vsh_warebloom_r1a

    Hi everyone, I decided to make several bigger changes to warebloom to make the map a bit more hale-friendly and more interesting in general. Credit also goes to @Macko for giving me some ideas! Changelog: Middle area had some changes to make it a bit easier for hales All walls have been...
  5. Jiji

    Completed [FF2] Rescue Ranger Buff

    I'd like to suggest a small buff to the rescue ranger since it's not very useful in its current state, most engineers rely on their pistols 90% of the time. My suggestion is to simply give it full crits to make it a bit more useful.
  6. UberMedicFully

    Declined [FF2] Remove Crits from Minions (Administrator)

    Hi, i would like to suggest removing Crits from Minions, no taunt crits either or whatsoever. Only leads to broken gameplay and probably a free win at any time for her when having a good amount of health left.
  7. Jiji

    Completed [VSH/FF2] Fixes for vsh_nebula

    I made some fixes to vsh_nebula: Fixed an invisible platform near the top of the skybox above red spawn that players could stand on Added some fences behind minion spawn to prevent minions of some bosses (Meem, Meeseeks) from instantly falling into the pit and dying after being summoned (This...
  8. UberMedicFully

    Handsome Jack

    Since his Abilities broke somehow lol, i had to rewrite them In my opinion this is way better HUD wise. the [0.0] will show the Cooldowns of his Abilities when activating and when the round has started. On rage he will activate his Arsenal ability where he would one random weapon Again, this is...
  9. Jiji

    Duplicate [VSH/FF2] Revamped vsh_dustshowdown_panda

    @Macko made a heavily updated version of Dustshowdown that I think some of you might like. Screenshots and full changelog below. Macko did majority of the changes, I made some final touches and recompiled the map. Poll will last for 2 weeks which will hopefully give everyone enough time to...
  10. Jiji

    Completed [VSH/FF2] Map Suggestions

    I wanna suggest two new maps for VSH/FF2, let me know your thoughts. Poll will be up for 7 days. vsh_egyptyspot_reworked vsh_pineyard_final
  11. UberMedicFully

    Completed [FF2] New Energineer's Ability Suggestion

    Hi, since the lifeloss ability from Energineer broke, i would like to suggest a new Ability that could get unlocked upon his lifeloss. It's a AoE attack that can be used every 35 seconds with a range of 230 Hammer Units, with a damage of 6 each tick, and a duration of 4-6 seconds. This...
  12. UberMedicFully

    Completed [FF2/VSH] some RTD perk ideas

    Infinite Charge For Demoman Ally Speedboost Like the Concheror speedboost, the range would be 450 Hammer Units. Probably not the best RTD perk but it could become useful in some situations Strength Instead of taking more damage like Weakened in RTD, you take less damage Medieval A better...
  13. Jiji

    Completed Rule suggestion: Merging the VSH and FF2 Rules

    Not sure if this was suggested before, and if it was then I'm not sure what the outcome was. The rules on VSH are currently very strict due to the "teaming" rule, since you have to actively deal damage as all classes. On FF2 it's a lot more relaxed, since you can camp as certain classes like...
  14. Jiji

    Completed [VSH/FF2] weaponsdepot_panda update

    Made several changes to weaponsdepot again. One significant change I made is making the rising water deal damage again, so I'm adding a poll for that. I'll remove it in case people don't want it. Rising water will now damage players so it has a purpose again (around 10 dmg/s) Texture changes...
  15. UberMedicFully

    Duplicate [FF2] ClassRush Event

    Hi, I've been working on this plugin for two weeks almost now and before i get to finish it i would like to know what people think about it. So basically, there will be a 1% chance of this happening that one round will make the RED team play one class only. as an example, only Spy's for one...
  16. Jiji

    Completed [VSH/FF2] Map Removal Thread

    Okay so VSH/FF2 still have several maps that are either being completely unplayed, instantly rtv'd or just not fit for the gamemode to the point where red team can have a huge advantage or rounds that can last ages. I made a list of maps that in my opinion should be removed from both servers...
  17. UberMedicFully

    Completed [FF2] Boss Suggestion: Handsome Rogue

    Hi people, I would like to suggest a new boss i made while working at other stuff for FF2, however.. Handsome Rogue is a Time Stop Boss but we will come to that later. Some Information about the Boss Health Formula "(((550+n)*n)^1.04)" (He will have roughly 21.000+ on a full server if not...
  18. Jiji

    Completed [VSH/FF2] vsh_remains_of_king small update

    Small update requested by a player on FF2: Clipped all stairs (Possibly) Improved perfomance a little bit
  19. Jiji

    Completed [VSH/FF2] Suggestion for a change to vsh_skyhigh_resort

    Hi, so recently Skyhigh Resort was updated to have 4 teleport zones. It's explained more in detail in the post below: https://www.panda-community.com/threads/vsh-solving-problem-with-vsh_skyhigh_resort.28511/ This solution didn't really help much, as hales can still get telefragged or straight...
  20. Scudi37

    Completed [VSH/FF2] vsh_castle_siege_b11 - change proposal

    Hi, My problem with this map is, that the middle part of castle is too closed for movement. Simply there is nowere to run when hale show up. I have edit those screenshots in GIMP to better ilustrate what i would change. Basically add 3 tunnels in middle, and 1 ramp at front yard. #1 connect...