ff2

  1. UberMedicFully

    Completed [FF2/VSH] some RTD perk ideas

    Infinite Charge For Demoman Ally Speedboost Like the Concheror speedboost, the range would be 450 Hammer Units. Probably not the best RTD perk but it could become useful in some situations Strength Instead of taking more damage like Weakened in RTD, you take less damage Medieval A better...
  2. Kruphixx

    Completed Rule suggestion: Merging the VSH and FF2 Rules

    Not sure if this was suggested before, and if it was then I'm not sure what the outcome was. The rules on VSH are currently very strict due to the "teaming" rule, since you have to actively deal damage as all classes. On FF2 it's a lot more relaxed, since you can camp as certain classes like...
  3. Kruphixx

    Completed [VSH/FF2] weaponsdepot_panda update

    Made several changes to weaponsdepot again. One significant change I made is making the rising water deal damage again, so I'm adding a poll for that. I'll remove it in case people don't want it. Rising water will now damage players so it has a purpose again (around 10 dmg/s) Texture changes...
  4. UberMedicFully

    Duplicate [FF2] ClassRush Event

    Hi, I've been working on this plugin for two weeks almost now and before i get to finish it i would like to know what people think about it. So basically, there will be a 1% chance of this happening that one round will make the RED team play one class only. as an example, only Spy's for one...
  5. Kruphixx

    Completed [VSH/FF2] Map Removal Thread

    Okay so VSH/FF2 still have several maps that are either being completely unplayed, instantly rtv'd or just not fit for the gamemode to the point where red team can have a huge advantage or rounds that can last ages. I made a list of maps that in my opinion should be removed from both servers...
  6. UberMedicFully

    Completed [FF2] Boss Suggestion: Handsome Rogue

    Hi people, I would like to suggest a new boss i made while working at other stuff for FF2, however.. Handsome Rogue is a Time Stop Boss but we will come to that later. Some Information about the Boss Health Formula "(((550+n)*n)^1.04)" (He will have roughly 21.000+ on a full server if not...
  7. Kruphixx

    Completed [VSH/FF2] vsh_remains_of_king small update

    Small update requested by a player on FF2: Clipped all stairs (Possibly) Improved perfomance a little bit
  8. Kruphixx

    Completed [VSH/FF2] Suggestion for a change to vsh_skyhigh_resort

    Hi, so recently Skyhigh Resort was updated to have 4 teleport zones. It's explained more in detail in the post below: https://www.panda-community.com/threads/vsh-solving-problem-with-vsh_skyhigh_resort.28511/ This solution didn't really help much, as hales can still get telefragged or straight...
  9. Scudi37

    Completed [VSH/FF2] vsh_castle_siege_b11 - change proposal

    Hi, My problem with this map is, that the middle part of castle is too closed for movement. Simply there is nowere to run when hale show up. I have edit those screenshots in GIMP to better ilustrate what i would change. Basically add 3 tunnels in middle, and 1 ramp at front yard. #1 connect...
  10. Calinz

    Completed FF2 Map suggestion VSH_encampment_A1

    I would like to recomand my new map made for the VSH/FF2 gamemode. Its very versatile having spots for soldiers snipers engineer and more with one (not so OP) secret. Steam Workshop Link : https://steamcommunity.com/sharedfiles/filedetails/?id=2886436568 The map is clipped has been optimized and...
  11. Kruphixx

    Freak Fortress 2 Update Log | November 2022

    All of the changes for the most recent FF2 update. General changes: Re-added the Administrator boss Added Engineer Pads Changed boss healthbar Changes to the Buffalo Steak Removed red team skins from Beep Man, MLG Sniper and Seeman/Seeldier Removed taunt crits for the bosses Boss changes...
  12. UberMedicFully

    Completed [FF2] The Sandman old stun

    Hi, I would like to suggest adding the old Sandman stun that was removed in the Jungle Inferno from TF2 itself but in exchange the recharge rate for the ball will be heavily increased my idea would be to add extra recharge rate, like around 35%.
  13. Cream Tea

    Completed [VSH/FF2] Add vsh_urban_works_hdr

    This is a map I had originally made for Skial years ago which was one of the most popular maps for a long time. I've never officially released it anywhere so no other servers have this map yet. Expect another update of the map at some point which I am gradually working on to make some...
  14. UberMedicFully

    Completed [FF2/VSH] Remove vsh_leak

    Genuinely getting eye cancer from this map (It looks worse in-game when moving your camera...) He is in a "secret spot" here in this screenshot but the skybox can become the same, its a random event i guess
  15. Kruphixx

    Completed [VSH / FF2] Remove vsh_zelda_outset_island

    Hi, I'd like to suggest a removal of the zelda map. I was originally going to "rework" the map to make it a bit more "hale-friendly" and optimize it but I gave up on that idea. Why should the map get removed? Obviously, it's size. It's way too big for a VSH map, and rounds sometimes take...
  16. Maddox

    Completed [FF2] Rule Suggestion

    I've wanted to suggest a new rule for FF2 since this can be annoying sometimes. Excessive airblasting should be considered punishable. In case someone doesn't know,each airblast gives the boss 8% rage.Yes,the airblast can come in handy in certain situations,but doing in continuosly can get...
  17. Kruphixx

    Completed [VSH / FF2] Updated vsh_arcticbase

    I updated vsh_arcticbase with mostly some quality-of-life improvements. Please don't hesitate to give me feedback on this. Updated door triggers so now they will open every time, instead of sometimes getting stuck BLU spawn door will now after just a few seconds instead of 20 Made the windows...
  18. Kruphixx

    Completed [FF2] Suggestion for a small change to boss's healthbar

    I suggest making it so the boss's exact health is shown in the health bar at all times, like in the screenshot below. I honestly think this would be better as people wouldn't have to type !halehp every 10 seconds to see hale's exact health. In my opinion this is just a quality-of-life change...
  19. UberMedicFully

    Completed May I Suggest This Demopan Rework Instead

    Hi folks, I said months ago that I want to give Demopan a actual Charge (to the ppl ingame), well, today i will introduce you the kit rework that comes along the Charge. Replacement for this rework that is tasked up I kept the Mini-crit and Crit hit in the Charge of the Chargin' Targe BUT I...
  20. UberMedicFully

    Completed [FF2] Buffalo Steak Change

    Hi, since i have absolutely nothing to do at the moment and having lots of free time, I would like to suggest something i made yesterday out of boredom. Eating the Buffalo Steak will give you 15% damage resistance, but If you get hit more than 3 times or less, you will be marked for death for 4...