ff2

  1. UberMedicFully

    Ability Reworks

    https://www.panda-community.com/threads/ff2-some-changes-to-request.29936/ The first ability rework i made so far is the Weighdown, as many know it BARELY or even RARELY functions, it mainly only functions when you are not Super Jumping. Here a footage of it working anytime. Also this Boss...
  2. Kruphixx

    Hitreg Issues

    Hi, not exactly sure when this started happening but It was definitely over a month ago, hitreg on FF2 and VSH seemed to have gotten a lot worse suddenly, a lot of people have been complaining about it on the servers and to me in private. This mainly affects melee hitreg, you have to hit people...
  3. UberMedicFully

    Completed [FF2] Add the Taming Engineer and Rabid Heavy?

    Hi, This was a boss suggested by @Darky, now that I finished this DUO after a huge delay, I would like to present them today, I will be going through their Abilities and other details. The Mercs Team will be set to BLUE instead of RED, so the bosses will be on the RED Team. Taming Engineer...
  4. M

    Freak Fortress 2 in a Nutshell #1

    watch to the end
  5. UberMedicFully

    Completed [FF2/VSH] Changes to vsh_weapon_storage

    Hi, I'm suggesting the removal of the water on Weaponstorage, it only encounters delaying and leads to teamkilling. Theres not much to say than telling you that It's a really bad feature. Outdated now, read Kruphixx's post at the bottom!
  6. UberMedicFully

    A Command to Help new players?

    Hi, I thought about a command to add to FF2 that could help new players. Typing that command will show the player different sections where they can read tips, as an example, how to play as X boss. What would be included are recommended weapon combos. Basically anything a new player can't know...
  7. UberMedicFully

    Completed [FF2] Some changes to request

    Hi, I've lately noticed that some bosses who get a new melee during their rage isnt as good as i thought it would be. So my change i would like to suggest for this is: Give every boss who gets a new melee during their rage (Aside from Ass Pancakes, these changes wouldn't affect him) that the...
  8. Kruphixx

    Completed [FF2] Remove Bosses

    I'd like to have some bosses removed from FF2. Main reasons stated below. I think it would also be good to make some space for the 7 or 8 new bosses that will eventually be added, since I think having too many bosses is not the best idea as players would have to download too much content, and I...
  9. Kruphixx

    Completed [FF2] Sniper Damage and Knockback

    I'd like to suggest nerfs to sniper's damage and knockback since sniper can still be a pretty big issue on most maps. I would really appreciate if only FF2 regulars voted and gave feedback on this. I'll only add a poll for the sniper damage since I don't think one for knockback is necessary as...
  10. Kruphixx

    Completed [FF2] Stylish Raptor Spy Suggestions

    Don't remember when this happened exactly (July I think?), but Stylish Raptor Spy was changed significantly. I think the biggest change is that he no longer makes people dance on rage, instead he just stuns them and gets megaheal for a few seconds. It really made the boss boring, several other...
  11. UberMedicFully

    Completed [FF2] Replace Teleporters with Point Teleporter

    Demonstration of the Point Teleporter can be found in this post. So my suggestion would be to give every Teleporting boss this Point Teleporter. Since the standart Teleporter has a few downsides for the boss and a very limited of Mobility, it would be a good change in my opinion.
  12. Meebas

    Declined [VSH/FF2] Add map: Pencil Ravine

    Hello all, I just finished a map I've been working hard on for the past month or so. It's made up of pencils, and it's got some interesting and colorful terrain which I think makes for a great vsh environment. I'm open to feedback if anyone would like to download the map and look around...
  13. Kruphixx

    Completed [VSH/FF2] Changes for vsh_warebloom_r1a

    Hi everyone, I decided to make several bigger changes to warebloom to make the map a bit more hale-friendly and more interesting in general. Credit also goes to @Macko for giving me some ideas! Changelog: Middle area had some changes to make it a bit easier for hales All walls have been...
  14. Kruphixx

    Completed [FF2] Rescue Ranger Buff

    I'd like to suggest a small buff to the rescue ranger since it's not very useful in its current state, most engineers rely on their pistols 90% of the time. My suggestion is to simply give it full crits to make it a bit more useful.
  15. UberMedicFully

    Declined [FF2] Remove Crits from Minions (Administrator)

    Hi, i would like to suggest removing Crits from Minions, no taunt crits either or whatsoever. Only leads to broken gameplay and probably a free win at any time for her when having a good amount of health left.
  16. Kruphixx

    Completed [VSH/FF2] Fixes for vsh_nebula

    I made some fixes to vsh_nebula: Fixed an invisible platform near the top of the skybox above red spawn that players could stand on Added some fences behind minion spawn to prevent minions of some bosses (Meem, Meeseeks) from instantly falling into the pit and dying after being summoned (This...
  17. UberMedicFully

    Handsome Jack

    Since his Abilities broke somehow lol, i had to rewrite them In my opinion this is way better HUD wise. the [0.0] will show the Cooldowns of his Abilities when activating and when the round has started. On rage he will activate his Arsenal ability where he would one random weapon Again, this is...
  18. Kruphixx

    Duplicate [VSH/FF2] Revamped vsh_dustshowdown_panda

    @Macko made a heavily updated version of Dustshowdown that I think some of you might like. Screenshots and full changelog below. Macko did majority of the changes, I made some final touches and recompiled the map. Poll will last for 2 weeks which will hopefully give everyone enough time to...
  19. Kruphixx

    Completed [VSH/FF2] Map Suggestions

    I wanna suggest two new maps for VSH/FF2, let me know your thoughts. Poll will be up for 7 days. vsh_egyptyspot_reworked vsh_pineyard_final
  20. UberMedicFully

    Completed [FF2] New Energineer's Ability Suggestion

    Hi, since the lifeloss ability from Energineer broke, i would like to suggest a new Ability that could get unlocked upon his lifeloss. It's a AoE attack that can be used every 35 seconds with a range of 230 Hammer Units, with a damage of 6 each tick, and a duration of 4-6 seconds. This...