Completed [VSH/FF2] Changes for vsh_warebloom_r1a (1 Viewer)

Status
Not open for further replies.

Jiji

Well-Known Member
Joined
Oct 25, 2020
Messages
897
Hi everyone, I decided to make several bigger changes to warebloom to make the map a bit more hale-friendly and more interesting in general.

Credit also goes to @Macko for giving me some ideas!

20221217132503_1.jpg
20221217132407_1.jpg

20221217132448_1.jpg
20221217132428_1.jpg

Changelog:
  • Middle area had some changes to make it a bit easier for hales
    • All walls have been clipped to prevent hales from sometimes getting stuck in the squares or corners for example
    • Made it easier to get on top of crates and other objects
  • Completely reworked the vents to make them a bit more interesting
  • Updated entrances into the vents so players are no longer required to crouch to get in. It's now also easier to get in in general
  • Added a walkway above red spawn that connects left and right sides as well as the back, saving players some time
  • The "window room" has been separated into two separate rooms so it's no longer one, big empty room
  • Removed tables from the entrances to the window rooms
  • A lot of objects around the map have been made non-solid so players can't get stuck on them
 
  • Like
Reactions: Macko
Updated version attached below.
 

Attachments

  • vsh_warebloom_r1a_panda_fix.bsp
    6.8 MB · Views: 62
warebloom.jpg

Added to task #257 - VSH / FF2 - Add, Update and Remove Maps
 
map has been updated.
 
Status
Not open for further replies.

Users who are viewing this thread