@Macko made a heavily updated version of Dustshowdown that I think some of you might like. Screenshots and full changelog below.
Macko did majority of the changes, I made some final touches and recompiled the map.
Poll will last for 2 weeks which will hopefully give everyone enough time to give feedback.
Changelog:
Macko did majority of the changes, I made some final touches and recompiled the map.
Poll will last for 2 weeks which will hopefully give everyone enough time to give feedback.
Changelog:
- Optimized the playable area (less visibility across the map for snipers)
- Underground area has been completely reworked:
- Added another tunnel section with additional entrance from the blue hut
- Blocked off the original long tunnel, thus forcing anyone who wants to go from hales spawn to the hut across the map to travel through the new tunnel section
- Widened and heightened some parts
- The top of the big building has been completely reworked as well
- Destroyed the visibility and ammo advantage (Any sniper that wants to refill has to either have a dispenser or drop down to stacked gravel in order to grab a small ammo pack. Visibility wise it's harder to position yourself in order to sniper across the other side of the map.)
- Interior has been reworked, now features an additional floor
- Roof has been completely reworked, is now "slippery" and has an entrance to the new additional floor
- Only the part of the roof with the entrance is accessible now, the rest has been blocked off (that includes the billboards)
- Added a small passage below the ramp at the bottom on the left side of the big building
- Added 3 new ways to get to hale's spawn (box planks, stacked barrels and a staircase from the back)
- Added an additional way up to the upper floor in the red hut next to big building
- Made it easier to clumb up to the locker/window spot in the blue hut
- Blocked off the entrance to the small hut right across the building; opened up the window by adding a ladder, making it a one way jump down similiar to the new entrance into the big building, forcing anyone who jumps to have a run through the tunnel system in order to escaope into the open
- Added a pit with additional rock cover on the left side of blue hut for more visibility blocking
- Shifted most of the ammo packs (and some health packs) to the more stacked part of the map (corner area where the blue hut is)
- Added an easter egg