Duplicate [VSH/FF2] Revamped vsh_dustshowdown_panda (1 Viewer)

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Kruphixx

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@Macko made a heavily updated version of Dustshowdown that I think some of you might like. Screenshots and full changelog below.

Macko did majority of the changes, I made some final touches and recompiled the map.

Poll will last for 2 weeks which will hopefully give everyone enough time to give feedback.

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Changelog:

  • Optimized the playable area (less visibility across the map for snipers)
  • Underground area has been completely reworked:
    • Added another tunnel section with additional entrance from the blue hut
    • Blocked off the original long tunnel, thus forcing anyone who wants to go from hales spawn to the hut across the map to travel through the new tunnel section
    • Widened and heightened some parts
  • The top of the big building has been completely reworked as well
    • Destroyed the visibility and ammo advantage (Any sniper that wants to refill has to either have a dispenser or drop down to stacked gravel in order to grab a small ammo pack. Visibility wise it's harder to position yourself in order to sniper across the other side of the map.)
    • Interior has been reworked, now features an additional floor
    • Roof has been completely reworked, is now "slippery" and has an entrance to the new additional floor
      • Only the part of the roof with the entrance is accessible now, the rest has been blocked off (that includes the billboards)
  • Added a small passage below the ramp at the bottom on the left side of the big building
  • Added 3 new ways to get to hale's spawn (box planks, stacked barrels and a staircase from the back)
  • Added an additional way up to the upper floor in the red hut next to big building
  • Made it easier to clumb up to the locker/window spot in the blue hut
  • Blocked off the entrance to the small hut right across the building; opened up the window by adding a ladder, making it a one way jump down similiar to the new entrance into the big building, forcing anyone who jumps to have a run through the tunnel system in order to escaope into the open
  • Added a pit with additional rock cover on the left side of blue hut for more visibility blocking
  • Shifted most of the ammo packs (and some health packs) to the more stacked part of the map (corner area where the blue hut is)
  • Added an easter egg
(Putting this here just in case: to test the map put it in Team Fortress 2\tf\download\maps)
 

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is it intended that the logo got removed? re-opening.
 
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