Completed [VSH/FF2] vsh_castle_siege_b11 - change proposal (1 Viewer)

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Scudi37

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Hi,

My problem with this map is, that the middle part of castle is too closed for movement. Simply there is nowere to run when hale show up.
I have edit those screenshots in GIMP to better ilustrate what i would change.

Basically add 3 tunnels in middle, and 1 ramp at front yard.
topview.jpg



#1 connect middle part with lower tunnel


1_left_down.jpg

#1POV in tunnel

1_down.jpg


#2 connect middle part with right side


2_right_side.jpg


#3 connect middle part with left side

3_right_side.jpg


#4 connect front yard, near hale spawn to the walls above

4_wall.jpg


Write in comments what you think about this.

I have those changes in mind for #VSH, but i tag #FF2 because we have shared map pool.

I will add poll for 30 days.
 
the additions looks really nice, besides helping red's team movement, the map is perfect and with these additions it does looks better, but to make it more balance for hale too, i would like to suggest to


Disable top roof engineer build spot

that spot is strong spot to the point its very annoying, only pro regulars can deal with that engie spot, and might not because engie is not alone there:

he might have medic beside him(Uber engie)

he might have stickies under his buildings.

he might build an amplifier for heavy.


and so on...
 
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the additions looks really nice, besides helping red's team movement, the map is perfect and with these additions it does looks better, but to make it more balance for hale too, i would like to suggest to


Disable top roof engineer build spot

that spot is strong spot to the point its very annoying, only pro regulars can deal with that engie spot, and might not because engie is not alone there:

he might have medic beside him(Uber engie)

he might have stickies under his buildings.

he might build an amplifier for heavy.


and so on...
This small roof?
I agree, it can be annoying to deal with, for hales that can't jump, especially lvl3 that push them to the moon.

roof.jpg
 
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map has been updated.
 
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