ff2

  1. Magglet

    Completed [FF2 / VSH] Adjust Map height Limit, Degrooooot.

    Hello, Pretty simple suggestion, Increase the high limit on Vsh degroot, right now it is very low for how High you can get on the map as red. Makes it nearly impossible to use height to hales advantage when reds mass camp a very easy to camp vantage spot., Yeah pretty simple like double it...
  2. UberMedicFully

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    Hello, now that the Shield for Demo got changed to not getting destroyed immediately, I thought of buffing all Demo melee's aside from as mentioned in the title, the Eyelanders. My plan is to give every Demo melee 15-25% melee damage resistance when equipped, between these values I believe, he...
  3. Kruphixx

    Completed [FF2/VSH] vsh_prison update

    Hello, I updated vsh_prison based on feedback from yesterday and today when the map was played on FF2. You can see some screenshots of the changes on the gamebanana page. https://gamebanana.com/mods/437190
  4. Kruphixx

    Completed [FF2/VSH] Default map change

    Hello, I'd like to suggest changing the default map on FF2 and possibly (?) VSH too. I think many people can agree with me that dustshowdown is a horrible map and having to play on it every time the server crashes (which is at least once a week!!!) or is restarted, can be a torture. I'm...
  5. Autismo

    Completed [FF2/VSH] Dumpster diving map retrieval suggestions

    yes, they're all arena but they work since we have arena_process that's still in rotation. https://gamebanana.com/mods/73408 suijin I think everyone knows how this maps goes, I've played it before on a vsh server and I can say with certainty that it plays very well...
  6. Kruphixx

    Completed [FF2/VSH] Militaryzone healthpacks suggestion

    Hello, I'd like to propose a change to militaryzone involving the healthpacks. Since right now I'm editing milizone to make some perfomance fixes, I might as well suggest this. I think the map is a bit too red team-friendly with all the full healthpacks right now. I suggest either: Changing...
  7. UberMedicFully

    Declined [FF2/VSH Crevice removal

    Hi, as we all know, Crevice is a huge pain to play on as a Boss. The issue with it is that it's too Merc friendly, the bridge is the main cause for that. A issue in FF2: Bosses can get stuck below the map when using the TF2 Spell Teleport which Demonman uses. @Kruphixx tried to fix that but we...
  8. Autismo

    Completed [FF2] Rocket/Sticky jumper attributes rework

    hello, currently these weapons are either used for delaying, being useless (sticky), or having absurd amounts of mobility with very little trade off due to other items making the damage intake less impactful (rocket jumper + treads). I'm suggesting making the weapons have their "no self...
  9. Kruphixx

    Completed [VSH/FF2] Edit for vsh_citypeak

    Hi so apparently the map citypeak has some issues that I wasn't really aware of until now. I'd also like to propose some other small changes to it since currently the map is not very friendly for engineers. Poll will last for a week, I'll post the BSP file when it ends. I'm already working on...
  10. Autismo

    Completed [FF2] Hale replacement suggestion for other hale additions

    Hello, this refers to the hales here on this thread https://www.panda-community.com/threads/ff2-rattleton-and-hardware.30517/ and is a continuation of https://www.panda-community.com/threads/ff2-the-mobility-menaces.30748/ | I've been told by ubermedic that the limit has been reached for more...
  11. Aerial

    Completed [FF2/VSH] vsh_calamity_beach_v4_panda removal.

    Evening, Well The map is very poorly designed and its on both sides annoying whether a red team player or boss. The map Is small but that's the second problem. The first problem is how much bad terrains are there and water, Most of the map is water and half of it is very bad terrains, and...
  12. UberMedicFully

    Completed [FF2] Weapon Changes Suggestion

    Hi, I had these ideas in mind for some time now and since there were FF2 suggestions pretty much spammed, I was waiting for a good while before suggesting so. I will be suggesting some Demo and Engineer changes to certain weapons that serve not huge of an purpose. Current Poll The Persian...
  13. Autismo

    Completed [FF2/VSH] 3 map suggestions (for the last and final time, because I couldn't find any more good maps)

    I'm probably posting a bit too much about map inclusions recently, but not in a means to clutter but merely to have additions that can be added later on in the future, best idea for this thread is to add them slowly one by one given the highest voting order (or not at all given a no; won't be...
  14. Autismo

    Declined [FF2/VSH] Vsh_Limbo map suggestion

    https://gamebanana.com/mods/429062 Seems small at first but it's actually got a bit of room to it, looks to play well despite the skybox textured layout in the main center, not favoured well for engineers, snipers with rifles and heavies that use miniguns from a general point of view. Reminds...
  15. Aerial

    Completed [FF2/VSH] vsh_barnnight_rerework change

    Hello People, I want if possible, a slight changes on The map vsh_barnnight_rerework. My First Suggestion is about a Removal of the wooden Boards when the boss spawns in his Cabin, rather than making the boss manually destroy them, Complete removal. Ik It's not much, and It's just few...
  16. Autismo

    Completed [FF2/VSH] two certain map removals

    Straight to the point for certain map removals vsh_sewers incredibly favoured for the red team, completely open with very little for the hale to go around, just not a good map to play around as hale since engineers will sit on the containers with jump pads (which I'm going to be commenting...
  17. Autismo

    Completed [FF2/VSH] Dirtmound map suggestion

    https://gamebanana.com/mods/73996 I'm tired of the same maps getting picked over and over again, so a few new additions should be added because getting granturks for the 1000th time over (and a majority of the same hales that're virtually identical in terms of functionality for ff2) is...
  18. Kruphixx

    Declined [FF2] Flamethrowers Buffs

    Hi, Maybe it's just me but I recently noticed that most flamethrowers (except Dragon's Fury I guess) deal very little amounts of damage even with minicrits/normal crits. Seems like only way you can be useful as a Pyro is if you're playing with Dragon's Fury or you're going for goombas...
  19. Autismo

    Declined [FF2] The mobility menaces

    Hello, this a quintet hale squad I decided to make, since why not. all of these hales use very basic rages, not a single one stuns players (sentries get stunned for 5 seconds), one doesn't stun nor have a rage at all, 4/5 use mobility options by weapon whilst 1/5 uses both weapon and dynamic...
  20. UberMedicFully

    Completed [FF2] Boss suggestion: Captain Punch - Replacement for Spyper?

    Hi there, this is a boss I made in the last 3-4 days out of boredom. His name is Captain Punch, a melee only boss that has 5 Punch abilities with different uses. Along those 5 Punch abilities, he also has a Ground Pound, a Point Teleporter and a Charge during his Rage. Also a Demonstration of...