ff2

  1. Jiji

    Completed [FF2] Potential replacements for Sonic.exe?

    Hello, I'd like to suggest four potential replacements for the Sonic.exe boss since he's disliked by many people. I'm gonna keep the poll for this up for a bit longer since new bosses aren't a priority now I guess. Scout.exe First potential replacement, also an .exe boss but he's an actual...
  2. UberMedicFully

    Completed [FF2] Epic Scout Abilities

    Hi, This was a suggested Boss by @Darky, I also had this guy delayed by quite a few months due of reasons I struggled at making which I just scrapped at the end and removed it. Epic Scout Health Formula (((575+n)*n)^1.04) Melee Damage 179 Max Speed 410 HU Abilities A Menu Rage with 3...
  3. M

    Completed [FF2/VSH] From Hakurei_Shrine to Hakurei_Winter

    To keep it short, This map is a direct upgrade from the original vsh_Hakurei_Shrine_v3. Apart from the snowy weather, the map also provides fog, thus sniping from across the map and spotting hale and his ambush becomes immensely more difficult. The original map lacks variety and decor which...
  4. Maddox

    Declined [FF2] New Boss Suggestions "Bowser" and "Rudol Von Stroheim"

    Bowser His Abilities: Class: Heavy Weapon: Eviction Notice Charge Ability: Super Jump Any other special abilities: Can use a slam attack by jumping into the air and then radical falling back on the ground, knocking back and damaging nearby players (SPECIAL Key to activate) Rage: -Gains...
  5. Jiji

    Completed [FF2] Hatsune Miku suggestions

    oh boy, another ff2 suggestion zzz I'd like to suggest some potential changes to Hatsune Miku since she's a pretty weak boss right now. I think the biggest issue with this boss is the knockback. Not only she can get knocked around a lot because the boss is a scout class, but none of the...
  6. Jiji

    Pending [FF2] Engineers Nerfs

    People complain about Engineer every day, mainly the knockback, and I think it's finally time to suggest some potential solutions. Sentry Knockback Sentry knockback is definitely the biggest issue right now, I already talked to UberMedicFully about this but he's not sure how to reduce it iirc...
  7. M

    Completed [FF2/VSH] vsh_granturks_v5

    CopyPaste from Gamebanana: Hello, This is a project of mine that took quite some time to finish. This is a restyled, revamped and immensely improved version of the original granturks_b4 by Falki. I`ll let the screenshots speak for themselves, but I`ll also mention the most important changes...
  8. Jiji

    Declined [FF2] Remove starting Uber from Medics

    As you may know, Medics start with 40% Uber by default on each round in FF2 which I think is kinda dumb considering how fast Medics can already build their uber, either with crossbow or ubersaw. Medigun also has an increased uber build rate. My suggestion is to simply remove the starting uber.
  9. Jiji

    Completed [VSH/FF2] vsh_reservoir suggestions

    Hi, I'd like to suggest some changes to vsh_reservoir to maybe make it a bit more fair for hales. Let me know if you disagree with any of these changes, I'd rather not poll up every single change. Make the water a non-build zone so engineers can't abuse underwater knockback with their sentries...
  10. M

    Completed [FF2/VSH] Map suggestion - Vsh Lowland

    Hello, This is my "first" proper map creation rather than a map edit and I wanted to give it a try and see what you lads and ladies will think It`s a small, basic layout, boxed in arena type which some may find has a resemblance to military_area, a map that did inspire my work- on Lowland These...
  11. Jiji

    Completed [VSH/FF2] arena_warehouse_remake

    A little something I've been working on for the past two weeks. I think the map desperately needed a remake because of how outdated it is, visually and design-wise. Map has been completely remade from scratch and now has a more proper design, improved optimization and is in general more...
  12. UberMedicFully

    Ability Reworks

    https://www.panda-community.com/threads/ff2-some-changes-to-request.29936/ The first ability rework i made so far is the Weighdown, as many know it BARELY or even RARELY functions, it mainly only functions when you are not Super Jumping. Here a footage of it working anytime. Also this Boss...
  13. Jiji

    Hitreg Issues

    Hi, not exactly sure when this started happening but It was definitely over a month ago, hitreg on FF2 and VSH seemed to have gotten a lot worse suddenly, a lot of people have been complaining about it on the servers and to me in private. This mainly affects melee hitreg, you have to hit people...
  14. UberMedicFully

    Completed [FF2] Add the Taming Engineer and Rabid Heavy?

    Hi, This was a boss suggested by @Darky, now that I finished this DUO after a huge delay, I would like to present them today, I will be going through their Abilities and other details. The Mercs Team will be set to BLUE instead of RED, so the bosses will be on the RED Team. Taming Engineer...
  15. M

    Freak Fortress 2 in a Nutshell #1

    watch to the end
  16. UberMedicFully

    Completed [FF2/VSH] Changes to vsh_weapon_storage

    Hi, I'm suggesting the removal of the water on Weaponstorage, it only encounters delaying and leads to teamkilling. Theres not much to say than telling you that It's a really bad feature. Outdated now, read Kruphixx's post at the bottom!
  17. UberMedicFully

    A Command to Help new players?

    Hi, I thought about a command to add to FF2 that could help new players. Typing that command will show the player different sections where they can read tips, as an example, how to play as X boss. What would be included are recommended weapon combos. Basically anything a new player can't know...
  18. UberMedicFully

    Completed [FF2] Some changes to request

    Hi, I've lately noticed that some bosses who get a new melee during their rage isnt as good as i thought it would be. So my change i would like to suggest for this is: Give every boss who gets a new melee during their rage (Aside from Ass Pancakes, these changes wouldn't affect him) that the...
  19. Jiji

    Completed [FF2] Remove Bosses

    I'd like to have some bosses removed from FF2. Main reasons stated below. I think it would also be good to make some space for the 7 or 8 new bosses that will eventually be added, since I think having too many bosses is not the best idea as players would have to download too much content, and I...
  20. Jiji

    Completed [FF2] Sniper Damage and Knockback

    I'd like to suggest nerfs to sniper's damage and knockback since sniper can still be a pretty big issue on most maps. I would really appreciate if only FF2 regulars voted and gave feedback on this. I'll only add a poll for the sniper damage since I don't think one for knockback is necessary as...