ff2

  1. TimTims

    Accepted Report against Fish

    Current Steam name: Fish SteamID (Unique ID on HlStatsx): STEAM_0:1:542103120 Which server the rule was broken on: Panda-Community.com #13 | Freak Fortress 2 Any useful links such as their HLStats profile / SourceBans search: SourceBans | HLstats The rule or rules they broke: Camping The...
  2. M

    Completed [VSH/FF2] Snowglobe Update

    Snowglobe has had an issue with spaghetti teleport hales for years, they tended to get stuck in the glass globe that surrounds the map, thus I decided to fix that mistake and give the map some minor improvements. Teleport -Hales that can teleport will no longer get stuck inside the glass...
  3. Jiji

    Completed [FF2/VSH] Add vsh_island_outpost

    Hello! This is a jungle-themed map that I recently finished and I think it could be a good addition to panda servers. I learned a lot after months of updating vsh_prison and hopefully this map doesn't have any... major issues. https://gamebanana.com/mods/462871
  4. Jiji

    Pending [FF2] Enable the control point after some time

    I'd like to suggest enabling the control point after a specific amount of time, maybe around 4-5 minutes. Right now the rounds can last an insane amount of time when specific bosses are being played, especially bosses that can become invisible. Some people also have this annoying playstyle...
  5. Jiji

    Declined [FF2] Blightcaller Change Suggestion

    Hello, I'd like to suggest changing the teleport cooldown on Blightcaller to be much higher. That's it. Currently people abuse that like crazy. It's basically: Teleport > Kill one person or two, sometimes none at all > Repeat. It causes a lot of delaying and I bet I'm not the only one who...
  6. Jiji

    Pending [FF2] Jump Pads Change Suggestion

    I would like to suggest changing the crouch jump height multiplier on jump pads to something much lower. Currently the high value allows engis (or any other class for that matter) to easily escape to some very high spot or to the other end of a map with just one crouch jump which I think is...
  7. Jiji

    Completed [FF2/VSH] Replacements for vsh_remains_of_king

    I'd like to suggest three potential replacements for vsh_remains_of_king, it seems like people on FF2 and VSH aren't too fond on this map. Gets rtv'd pretty quickly probably due to its size (pretty huge both horizontally and vertically) as well as it being incredibly open with not much cover for...
  8. T

    Pending [FF2] Sniper's secondary - Jarate

    Hi, I'd like to suggest a change to Jarate, as it stands now, it has no use at all. It just coats the bosses with the visual droplets effect but literally does nothing else.
  9. Autismo

    Completed [FF2] Daft Punk for Gambler and another one of mine replacement suggestion

    Hey, I've heard slight distaste for daftpunk and how bad the hale is currently with how some players are abusing the fact that you avoid the rage by bhopping it, so I'm suggesting a hale that I've heard people would like to play instead as. Gambler utilizes the RTD function to do plenty of...
  10. Jiji

    Completed [FF2/VSH] Map updates/fixes

    I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers. Changelog: vsh_crevice_panda Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land...
  11. Jiji

    Completed [FF2/VSH] Remove vsh_lowland

    This map: I think this map needs a removal, it's basically military but worse. Small, really cramped, full of large health packs and some annoying to deal with engi spots. Just in general an annoying map to play on, as both hale and normal player.
  12. Magglet

    Completed [FF2 / VSH] Adjust Map height Limit, Degrooooot.

    Hello, Pretty simple suggestion, Increase the high limit on Vsh degroot, right now it is very low for how High you can get on the map as red. Makes it nearly impossible to use height to hales advantage when reds mass camp a very easy to camp vantage spot., Yeah pretty simple like double it...
  13. UberMedicFully

    Completed [FF2] Demo Melee Change (Eyelander not affected)

    Hello, now that the Shield for Demo got changed to not getting destroyed immediately, I thought of buffing all Demo melee's aside from as mentioned in the title, the Eyelanders. My plan is to give every Demo melee 15-25% melee damage resistance when equipped, between these values I believe, he...
  14. Jiji

    Completed [FF2/VSH] vsh_prison update

    Hello, I updated vsh_prison based on feedback from yesterday and today when the map was played on FF2. You can see some screenshots of the changes on the gamebanana page. https://gamebanana.com/mods/437190
  15. Jiji

    Pending [FF2/VSH] Default map change

    Hello, I'd like to suggest changing the default map on FF2 and possibly (?) VSH too. I think many people can agree with me that dustshowdown is a horrible map and having to play on it every time the server crashes (which is at least once a week!!!) or is restarted, can be a torture. I'm...
  16. Autismo

    Completed [FF2/VSH] Dumpster diving map retrieval suggestions

    yes, they're all arena but they work since we have arena_process that's still in rotation. https://gamebanana.com/mods/73408 suijin I think everyone knows how this maps goes, I've played it before on a vsh server and I can say with certainty that it plays very well...
  17. Jiji

    Completed [FF2/VSH] Militaryzone healthpacks suggestion

    Hello, I'd like to propose a change to militaryzone involving the healthpacks. Since right now I'm editing milizone to make some perfomance fixes, I might as well suggest this. I think the map is a bit too red team-friendly with all the full healthpacks right now. I suggest either: Changing...
  18. UberMedicFully

    Declined [FF2/VSH Crevice removal

    Hi, as we all know, Crevice is a huge pain to play on as a Boss. The issue with it is that it's too Merc friendly, the bridge is the main cause for that. A issue in FF2: Bosses can get stuck below the map when using the TF2 Spell Teleport which Demonman uses. @Kruphixx tried to fix that but we...
  19. Autismo

    Completed [FF2] Rocket/Sticky jumper attributes rework

    hello, currently these weapons are either used for delaying, being useless (sticky), or having absurd amounts of mobility with very little trade off due to other items making the damage intake less impactful (rocket jumper + treads). I'm suggesting making the weapons have their "no self...
  20. Jiji

    Completed [VSH/FF2] Edit for vsh_citypeak

    Hi so apparently the map citypeak has some issues that I wasn't really aware of until now. I'd also like to propose some other small changes to it since currently the map is not very friendly for engineers. Poll will last for a week, I'll post the BSP file when it ends. I'm already working on...