ff2

  1. C

    Answered Boss mod apose problem fix?

    I made a boss mod from a boss called "Captain Rattleton" and something goes wrong with my modding, can you pls tell me how to fix the apose problem? (Replace Boner with the pirate boy)
  2. EKJMNY45

    [FF2] non-heavy shotgun rework/changes/ideas

    I would like more direct community input on ideas and changes. we could go about changing shotguns in generic boring ways such as just giving them minor stat buffs and minicrits. but personally i would like more distinct and unique weapon changes that meaningfully change the playstyle of the...
  3. EKJMNY45

    Pending [FF2] clip/reserve ammo exploit/bug when switching weapons before round start

    when changing current weapons to certain weapons before the start of the round, you can inherit its original ammo/clip stats to what they arent supposed to be for example, when changing from any soldier rocket launcher to the rocket jumper before the start of the round, you will get the rocket...
  4. EKJMNY45

    Completed [FF2] Mimicer removal/rework suggestion

    since there is only really room for 44 bosses and people want new bosses, i think removing mimicer could be a easy way to free up a slot for a boss nobody really likes to fight or play. we already have teleport spy bosses and the niche mimicer plays is not really fun primarily because of the...
  5. EKJMNY45

    Completed [FF2] heavys miniguns changes

    am i the only one that feels that miniguns on heavy is kinda eh? the miniguns doesnt feel as powerful as it should imo, the most effective range is just close to medium range and that puts you at extreme risk you are practically forced to constantly reposition or use map geometry to maintain...
  6. Ham

    Pending [FF2] Handsome Jack overhaul & Sexy Duo rework

    Hello, I've wanted to suggest this for a while, it's about reworking some currently underplayed bosses. Handsome Jack I think it's collectively agreed upon that Handsome Jack is currently RNG reliant with his resistances and relies too much on Cloak to win the round I'd be happy to rework him...
  7. Kruphixx

    Completed [FF2] Map suggestions - the sequel

    Hello again! Since +10 maps are up for removal, I figured I'd suggest some more to make up for it. They've been tested in-game and they seem pretty solid. vsh_croc_lab vsh_merry_city vsh_servilive_city_final vsh_barnyard_b2
  8. M

    Completed [FF2] Five map removal suggestions - The Trequel

    Vsh_ratssaxy_reworked_v2 -Literal KZ Map (Parkour course) -Extremely large and confusing -Irritating for both REDs and Hales, especially Hales Vsh_rooftops_v15 -Very confusing layout -It has "rooftops" in it`s name, yet half of the roofs have clip brushes blocking them off -Also has Parkour...
  9. M

    Completed [FF2] Shadow Thief removal suggestion

    Prior to his introduction, Shadow Thief had to be heavily nerfed because he was broken in many ways. To be honest, that still seems to be the case. The latest update "fixed" his weapon steal ability, but it seems that it is still broken. Besides one of the weapons not working correctly, he has...
  10. M

    Completed [FF2] Five map removal suggestions - The Sequel

    Arena_hydrothunder_b4 -1 small healthpack (Possibly 2) -Few small ammo packs scattered around -Very constricted Vsh_bianco_hills_v6 -Arguably the largest map in the map pool -Scarce health/ammo packs -Jump Pads -Sniper haven Vsh_militaryzone_v3_panda4 -Very unbalanced -Engi (+jump pad)...
  11. M

    Completed [FF2] Chuck Norris Suggestion - The Return

    Welcome! The infamous Chuck Norris from circa 2016-2017 is here! Jokes aside, he has been heavily changed (for the veterans who played back then). This is a little showcase I made for each of his abilities (Excluding the weighdown), as for the stats, they will be written below the video...
  12. EKJMNY45

    Declined [FF2] Increase map nomination cooldown

    As in, further increase the time before a map can get nominated again. Mostly the same popular maps get nominated over and over again, there are plenty of other good maps that just never get nominated. Maps like crevice, skyhigh or militaryzone get nominated far too often and are picked the...
  13. ToastUnderABox

    Accepted Report against Butt Tickling Bandit

    Who are you reporting? Butt Tickling Bandit What server game mode is the report concerned with? FF2 What is the accused persons's SteamID? STEAM_0:0:525144672 What is the reason of the report? Micspam (possibly racism, but micspam nonetheless) Files you have as proof File(s) attached
  14. Ham

    Completed [FF2] Christian Brutal Sniper Rework

    Hello, Looking at how it's either make CBS more unique or remove him, I'd rather have him be more unique. The changes would be: On each melee hit, CBS will now get a new melee. These melees will be different from each other, ranging from debuffs to just massive damage. The melees he can get...
  15. M

    Declined [FF2] Spy backstab nerf

    Proposal: Nerf backstab damage from 1.5k to 1k Pros: + More in line with goomba stomp and market garden damage (both deal ~900 dmg); + Less hales rage quitting due to lag flipping high latency spies that perform horrendous facestabs; + Less incentive to try and backstab = less pressure from...
  16. M

    Completed [FF2] Five map removal suggestions

    Vsh_cosmos_b5_panda_fix -Eyesore -Jump Pads -Chaotic/Complex layout -Has been played maybe twice Vsh_impure_v3 -A very large map -Almost every rooftop is accessible = Trolldier haven -Confusing layout Vsh_intrusion_rc2 -EXTREMELY confusing layout -Massive FPS drops in the main areas -RTVd...
  17. Kruphixx

    READ ME Current FF2 Weapon Changes

    CURRENT FF2 WEAPON CHANGES This thread lists all current weapon changes on FF2. Keep in mind that this thread won't be updated at all times. Some infos may be inaccurate. If they are, message me or an admin. Scout: Baby Face's Blaster [+] Firing speed increases as health decreases. [-]...
  18. Kruphixx

    Completed [FF2] BomberZ rework suggestion

    This was mainly suggested to me by @Autismo. BomberZ is pretty generic and bland in its current state, so I propose a rework: Rage: Explosion rage with a 5 second delay and pretty high range. Additionally, "sentry buster" minions would be summoned on rage. Minions would have around 75 HP and be...
  19. Kruphixx

    Completed [FF2] Map updates/fixes

    Some much needed updates, poll probably not needed? https://www.dropbox.com/scl/fi/a6qxz6xjk4d4ah0049bjp/maps.zip?rlkey=wogbqn8tvfu561q7b29dkzo52&st=41fck1f0&dl=0
  20. C

    How to get skilled as a boss/hale

    You know every players that are being sucks at being hale/boss but not only me tho, can we help how to get skilled as a pro boss/hale?