Completed [FF2/VSH] Map updates/fixes (1 Viewer)

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Jiji

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I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers.


Changelog:

vsh_crevice_panda
  • Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land (Thanks Thincrust for reminding me about this issue)
  • Adjusted some overlays
  • Perfomance optimizations

vsh_weaponsdepot_redux_panda
  • Fixed perfomance issues

vsh_fightyard_opt (The map was originally removed due to lag issues, this is the fixed up version made by Macko.)
  • Fixed all kinds of lag/perfomance issues

 
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Updated vsh_katze as well, put it under the dropbox link with the other maps.
  • Fixed incorrect grass details being used
  • Fixed some misalligned materials
  • Added distance fade to a significant number of props to improve perfomance
  • Added some new areaportals to improve perfomance
 
maps have been updated, thanks.
 
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