vsh

  1. Jiji

    Awaiting Feedback [FF2/VSH] Stripper config for vsh_granturks_v5_02 (bug fix)

    This is a small fix for the map. The map has a secret that upon activation launches players into the air for a bit and changes the gravity temporarily using a trigger, which causes the Hale's weighdown to stop working completely. This issue happens on both servers. The attached stripper simply...
  2. Cream Tea

    Awaiting Feedback [FF2 / VSH] Update vsh_urban_works to rc3

    There are a lot of changes that have been implemented in rc2 and then rc3 so I recommend checking out the gamebanana page to see the full list of changes for each version. The most obvious changes are with the lighting which has been given quite an overhaul. The last part of the sewers have also...
  3. Jiji

    Pending [FF2/VSH] Stripper config for arena_hydrothunder_b4

    Hello, this stripper adds some additional health packs to the map since the map lacks them (currently there's only one, small one) This makes it so that there's now 3 medium health packs. One of them replaces the small one, and the other ones replace the medium ammo packs in the tunnels in the...
  4. Jiji

    Awaiting Feedback [FF2/VSH] Map removal suggestion - vsh_tower_of_peril_redux

    I think you can already tell what's wrong just by looking at the screenshot above. Really the main issue is the huge verticality this map has, which probably (most likely) can't be fixed with any updates. There's also some other issues, like the blue spawn which is completely underwater for...
  5. Jiji

    Pending [FF2/VSH] Map update for vsh_island_outpost & vsh_prison

    THIS IS FOR BOTH FF2 AND VSH. Changelog: Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH) Changed the teleport sound after hale falls into the water to a louder one Increased max...
  6. duffy

    Completed [VSH] bring back egyptyspot

    what the fuck
  7. Abject

    Pending [VSH] Quick-Fix Rework: Need for Speed

    All mediguns now have the rocket jump mirroring effect of Quick-Fix, as suggested in this thread. However this addition was made with an unfortunate lack of foresight and players were not fully informed of what it truly entails. Also as seen in this thread, some find the jumping effect itself...
  8. Heather

    Completed [VSH/FF2] Separate the VSH and FF2 map pools and changes

    Currently both game modes share the same map pools and sometimes share the same changes/additions to balance, I believe it might be time to change that VSH has mostly been changed on the whims of FF2 votes, receiving map additions/changes/removals based on their server's requirements. Sadly...
  9. Abject

    Pending [VSH] Sniper knockback: A Modest Proposal

    This topic has been talked about for years and despite some feeble efforts nothing has ever changed. Sniper can completely halt hale's momentum midair with a single shot from any range, regardless of charge level and no matter if it's a headshot or not. If I were to take this thread from...
  10. Jiji

    Completed [FF2/VSH] Map update for arena_warehouse_remake

    I just released an update for the map mainly with many technical/visual improvements but there's also several gameplay changes thrown in there. https://gamebanana.com/mods/424189 Changelog: Changed the medium health packs near spawn exits to small ones Removed one of the health & ammo packs...
  11. Jiji

    Pending [VSH] Various bug fixes and three gameplay changes

    For the past week or so me, @Abject and @Heather have been working on fixing various bugs on VSH as well as testing many gameplay changes. Threads for bigger gameplay changes will come later though. Here is a small list of things we've fixed, as well as three "balance" changes which are...
  12. M

    Completed [VSH/FF2] Snowglobe Update

    Snowglobe has had an issue with spaghetti teleport hales for years, they tended to get stuck in the glass globe that surrounds the map, thus I decided to fix that mistake and give the map some minor improvements. Teleport -Hales that can teleport will no longer get stuck inside the glass...
  13. Jiji

    Pending [VSH] Mantreads nerf suggestion

    I'd like to suggest a nerf to Mantreads, it's been talked about quite a lot in this thread. I think right now it's pretty absurd, the self-dmg force that the mantreads have is just too high and allows soldiers to easily escape. It's basically a better super jump for soldier with no cooldown...
  14. Jiji

    Completed [FF2/VSH] Add vsh_island_outpost

    Hello! This is a jungle-themed map that I recently finished and I think it could be a good addition to panda servers. I learned a lot after months of updating vsh_prison and hopefully this map doesn't have any... major issues. https://gamebanana.com/mods/462871
  15. Abject

    VSH Balancing and Suggestions: The Prelude

    I’m a long time enjoyer of the Versus Saxton Hale gamemode and I’ve returned back once more after a bit of a break from tf2 in general. I saw a bunch of things have been changed recently which gives me hope that maybe some of my ideas can be implemented as well. Big fan of the caber change in...
  16. Scudi37

    Pending [VSH] Remove/Change Quickfix jump

    Hello, I am getting sick of quickfix jump from FF2 in VSH, it just throws me in random directions when i don't want it to, and therefore I need to be super focus what class I am healing, to not be thrown into oblivion by accident. For example: when you are healing demoknight, and out of blue...
  17. Jiji

    Completed [FF2/VSH] Replacements for vsh_remains_of_king

    I'd like to suggest three potential replacements for vsh_remains_of_king, it seems like people on FF2 and VSH aren't too fond on this map. Gets rtv'd pretty quickly probably due to its size (pretty huge both horizontally and vertically) as well as it being incredibly open with not much cover for...
  18. Jiji

    Completed [FF2/VSH] Map updates/fixes

    I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers. Changelog: vsh_crevice_panda Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land...
  19. Jiji

    Completed [FF2/VSH] Remove vsh_lowland

    This map: I think this map needs a removal, it's basically military but worse. Small, really cramped, full of large health packs and some annoying to deal with engi spots. Just in general an annoying map to play on, as both hale and normal player.
  20. Magglet

    Completed [FF2 / VSH] Adjust Map height Limit, Degrooooot.

    Hello, Pretty simple suggestion, Increase the high limit on Vsh degroot, right now it is very low for how High you can get on the map as red. Makes it nearly impossible to use height to hales advantage when reds mass camp a very easy to camp vantage spot., Yeah pretty simple like double it...