ff2

  1. Aerial

    Completed [FF2/VSH] vsh_calamity_beach_v4_panda removal.

    Evening, Well The map is very poorly designed and its on both sides annoying whether a red team player or boss. The map Is small but that's the second problem. The first problem is how much bad terrains are there and water, Most of the map is water and half of it is very bad terrains, and...
  2. UberMedicFully

    Completed [FF2] Weapon Changes Suggestion

    Hi, I had these ideas in mind for some time now and since there were FF2 suggestions pretty much spammed, I was waiting for a good while before suggesting so. I will be suggesting some Demo and Engineer changes to certain weapons that serve not huge of an purpose. Current Poll The Persian...
  3. Autismo

    Completed [FF2/VSH] 3 map suggestions (for the last and final time, because I couldn't find any more good maps)

    I'm probably posting a bit too much about map inclusions recently, but not in a means to clutter but merely to have additions that can be added later on in the future, best idea for this thread is to add them slowly one by one given the highest voting order (or not at all given a no; won't be...
  4. Autismo

    Declined [FF2/VSH] Vsh_Limbo map suggestion

    https://gamebanana.com/mods/429062 Seems small at first but it's actually got a bit of room to it, looks to play well despite the skybox textured layout in the main center, not favoured well for engineers, snipers with rifles and heavies that use miniguns from a general point of view. Reminds...
  5. Aerial

    Completed [FF2/VSH] vsh_barnnight_rerework change

    Hello People, I want if possible, a slight changes on The map vsh_barnnight_rerework. My First Suggestion is about a Removal of the wooden Boards when the boss spawns in his Cabin, rather than making the boss manually destroy them, Complete removal. Ik It's not much, and It's just few...
  6. Autismo

    Completed [FF2/VSH] two certain map removals

    Straight to the point for certain map removals vsh_sewers incredibly favoured for the red team, completely open with very little for the hale to go around, just not a good map to play around as hale since engineers will sit on the containers with jump pads (which I'm going to be commenting...
  7. Autismo

    Completed [FF2/VSH] Dirtmound map suggestion

    https://gamebanana.com/mods/73996 I'm tired of the same maps getting picked over and over again, so a few new additions should be added because getting granturks for the 1000th time over (and a majority of the same hales that're virtually identical in terms of functionality for ff2) is...
  8. K

    Declined [FF2] Flamethrowers Buffs

    Hi, Maybe it's just me but I recently noticed that most flamethrowers (except Dragon's Fury I guess) deal very little amounts of damage even with minicrits/normal crits. Seems like only way you can be useful as a Pyro is if you're playing with Dragon's Fury or you're going for goombas...
  9. Autismo

    Declined [FF2] The mobility menaces

    Hello, this a quintet hale squad I decided to make, since why not. all of these hales use very basic rages, not a single one stuns players (sentries get stunned for 5 seconds), one doesn't stun nor have a rage at all, 4/5 use mobility options by weapon whilst 1/5 uses both weapon and dynamic...
  10. UberMedicFully

    Completed [FF2] Boss suggestion: Captain Punch - Replacement for Spyper?

    Hi there, this is a boss I made in the last 3-4 days out of boredom. His name is Captain Punch, a melee only boss that has 5 Punch abilities with different uses. Along those 5 Punch abilities, he also has a Ground Pound, a Point Teleporter and a Charge during his Rage. Also a Demonstration of...
  11. UberMedicFully

    Completed [FF2/VSH] Negative RTD perk ideas?

    Hi, since there have been added recently 4-5 positive RTD Perks, I would like to know what kind of negative RTD Perks could be added. Because of the increasement of positive RTD perks, there is a higher chance of rolling positive RTD perks now, that needs to change. Using this thread to give...
  12. UberMedicFully

    Accepted Exploiter FF2 #13

    Current: Jack The Pumpkin King SteamID: STEAM_0:0:138353758 Which server the rule was broken on: FF2 #13 Any useful links such as their HLStats profile / SourceBans search: Bans (none), Comm Bans (none), HLStats Profile The rule or rules they broke: Exploiting as Beep-Man The evidence: 2...
  13. Autismo

    Completed [FF2] Boss change suggestions (quite a few)

    Currently certain hales are getting hamstringed harshly (demopan mobility uptime being reduced, rage being nerfed to near unusable levels + losing super duper jump, major crits losing instant teleport on environmental damage which isn't a problem but save that for later) whilst other hales whom...
  14. K

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    Heyo, I decided to finally update vsh_2fortdesk with mostly some quality-of-life changes and gameplay changes. Let me know if anything else needs changing/fixing, you have 7 days to do so. Changelog: Jump pads reworked They will now work every time and players will no longer get randomly...
  15. UberMedicFully

    Completed [FF2] Demo's shield

    Hi, I would like to suggest two possibilities that could change the quality gameplay as a Hybrid Knight or Demo Knight. To explain what the second option does: If you are at 100 health and the Hale hits you with a melee hit that deals 202 damage, the shield will get destroyed and you continue...
  16. Heavy

    Pending [FF2] Heavy Amplifier Nerf Suggestion

    I am Heavy Weapons Guy and this is my suggestion. Heavy thinks Amplifier Heavy is stupid. Heavy can deliver 27 damage per bullet on hit. The following statistics have been taken from the TF2 Wiki. At Long Range an Amplifier Heavy can deliver a maximum of 257 Damage, per second. At Medium...
  17. UberMedicFully

    Completed [FF2] Market Gardener Damage

    Hi, as many people know, Spys backstab damage has been changed and requires a lot more risk to put out 1.000 damage in one stab. Soldier in the other hand, takes alot less risk and can escape any situation very easily, unlike Spy on a backstab they cannot cloak nor Stab again for 1 second or...
  18. K

    Completed [VSH/FF2] Edit for vsh_supermario_v2

    Hello, I made some changes to the map based on all the feedback since it was added. Most of the feedback was either about ammo & health or music, so I'm making some changes now. Added 4 additional medium ammo packs. Switched all small ammo packs to medium ones. Added one additional medium...
  19. K

    Accepted Report against TheWhiteGibus and endthebones

    Who are you reporting? TheWhiteGibus and endthebones What server game mode is the report concerned with? Freak Fortress 2 #13 What is the accused persons's SteamID? STEAM_0:0:630372683 (WhiteGibus) and STEAM_0:0:621796165 (endthebones) What is the reason of the report? Toxic behavior...
  20. UberMedicFully

    Completed [FF2] Reduce Ubercharge rate

    Hi, many know that Medic is quite busted on the server, so how I would nerf Medic is by reducing the recharge rate of the Ubercharge. Thats basically the only nerf Medic would need, reducing his Ubercharge rate. The current Ubercharge recharge rate is at 75%.