- Joined
- Oct 25, 2020
- Messages
- 889
Okay so VSH/FF2 still have several maps that are either being completely unplayed, instantly rtv'd or just not fit for the gamemode to the point where red team can have a huge advantage or rounds that can last ages.
I made a list of maps that in my opinion should be removed from both servers. Not adding a poll yet since maybe someone else will suggest some other maps for removal. Comment if you have any suggestions.
I made a list of maps that in my opinion should be removed from both servers. Not adding a poll yet since maybe someone else will suggest some other maps for removal. Comment if you have any suggestions.
- arena_granary - Red team has a huge advantage on this map due to how cramped the middle is. Also lack of health packs.
- arena_offblast_final - Map 90% of the time gets rtv'd instantly, it also has the same problem as granary.
- arena_storm_b1c - Underplayed, when it actually is played rounds sometimes take forever. Again lack of health packs, I think this map is just not fit for VSH/FF2.
- vsh_dunger_b2a - Underplayed map, usually it's hell for hale as there's not much space to move around in and most hales just get annihilated by sentries on crates.
- vsh_nale_b1e - I think the last time I saw this map being played was a few months ago, and even before that it was played maybe once every two months.
- vsh_peaches_castle_v1e - Not sure where to start, this map has many issues. First one is definitely the insane brightness that people are greeted with once they load into the map. The map is also really buggy, 90% of the time you can get randomly stuck in some places when just simply walking. It also has several OP spots and exploits that I'd rather not talk about.
- vsh_treasure_trove_cove_v3 - This map was only played 2 or 3 times on both VSH and FF2 since it was added in July, and even then people seemed to have hated it. Most of the rounds also lasted quite a long time due to the size of the map.