Well from what I was informed about before was that the ff2 roster was full and wouldn't have any additional hales until removals happened, that and changes for the ff2 server that aren't maps, weapon changes or so on in the same vein are currently in a state of limbo.
There're already pending approvals like small weapon changes and hale replacements but digressing from that, making changes to pre-existing hales to make them more either unique or less tedious to play against/with would breathe flavour into the gameplay since a lot of hales still are:
- super jump/teleport, uber on rage plus stun and maybe a faster swinging speed or a weapon on rage that's hitscan
- hales with unique sets are either completely worthless due to the the new rage or subset of abilities being worthless once you understand how the hale works (energineer) if not gimmicky, (major crits jr rocket jumping being tedious to preform consistently due to slow moving rockets, random spread, not a bad hale necessarily but I would prefer just a market gardening hale with a default stated no damage rocket launcher at that point which a server I'd been on before had, but with a lot more knockback force; mcj is completely denied just by having a battalion's backup, slightly less of the degree is a vaccinator or short circuit), people will continue to pick the same hales over and over because everything else is just worse in comparison (since the good rage abilited hales just rage the competent players to stun them)
- mimicer that'll probably replace blightcaller as the go to delay hale since it has invisibility, and people will use it to delay, because it STILL has a feature that incentivises delaying (cloak), give it 1 or 3 months from now and there'll be a suggestion for removal or a retweaking
the only hales that I think that're fun with their sets is dic soupcan and piss cakehole because they both have lunge, and that's because they're abusable features that give a massive amount of mobility creep once you know to use them correctly, more or so than demopan who I think due to having just shy of a few seconds of super jump difference makes him feel slower.
I complained about blightcaller many months prior saying that the hale was a delay fest hale that could reset and run off whenever due to teleport giving invulnerability during cloak, uber rage (telekinesis) giving invulnerability, then getting another teleport shortly after was fucking stupid, same with people playing mimicer waiting for people to make wrong moves in the most boring manner possible.
back to the topic, reworking the hale to have a super jump and like I said already with the rage changes will make him generic, but will make him actually viable because I remember that a competent dragon's fury pyro would just soft reset the hale every time with an airblast since the hale had no stun on rage, but super jump with weighdown is a means to making the hale better, even with my bias for removal.