Pending [FF2/VSH] Map update for vsh_island_outpost & vsh_prison (1 Viewer)

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Jiji

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THIS IS FOR BOTH FF2 AND VSH.

Changelog:
  • Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH)
  • Changed the teleport sound after hale falls into the water to a louder one
  • Increased max audible distance for the hale teleport sound
  • Widened doorways/hallways leading to blue spawn
  • Widened blue spawn
  • Visually reworked blue spawn
  • Some more detailing throughout the map
 
Going to post an update for one of my other maps (vsh_prison) here to avoid making another map thread, hope this is fine. Would appreciate if an admin renamed the thread to include this map as well to avoid any confusion.

Update is based on feedback from the server when it was being played.
  • Removed some tables from the cells area and rearranged them a bit
  • Changed health/ammo packs in the cells area to small ones
    • Both changes were made to encourage people to explore other areas more, since right now this area is the main focus of most people and it's being camped in a lot. It was also a bit of a hassle to deal with some of the sentrie son the tables.
  • Widened entrances to some of the cells
  • Removed health/ammo from the underground
  • Added a little pond near the parking lot area which can be used in various ways
  • Updated some lighting
  • Clipping improved
20231109015751_1.jpg
20231109015814_1.jpg


https://gamebanana.com/mods/437190
 
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