vsh

  1. Kruphixx

    Completed [VSH/FF2] Map Suggestions

    I wanna suggest two new maps for VSH/FF2, let me know your thoughts. Poll will be up for 7 days. vsh_egyptyspot_reworked vsh_pineyard_final
  2. UberMedicFully

    Completed [VSH] Some VSH changes i would like to implent

    Hi, these are the changes that i would like to implent to VSH. Give every Boss Airblast reduction, every Boss would get 30% Airblast vulnerability reduction but HHH would get 50% as he's a Teleport Boss. Give every Boss in general 40% knockback reduction, CBS doesnt have this as an example but...
  3. UberMedicFully

    Completed [VSH] Add Megaheal to bosses upon rage.

    Hi, after talking to Madact its better of making a suggestion so here i am. I would like to give every boss in VSH the Quickfix Ubercharge (Megaheal) which gives the Player no knockback, the duration would be set to 3.5 seconds. The duration can be changed if turns out to be too good.
  4. UberMedicFully

    Completed [FF2/VSH] some RTD perk ideas

    Infinite Charge For Demoman Ally Speedboost Like the Concheror speedboost, the range would be 450 Hammer Units. Probably not the best RTD perk but it could become useful in some situations Strength Instead of taking more damage like Weakened in RTD, you take less damage Medieval A better...
  5. Kruphixx

    Pending [VSH] Fix for getting stuck in spectator

    On VSH players can sometimes get stuck in spectator and have to type jointeam or /motd. I found a plugin that fixes this issue: https://forums.alliedmods.net/showthread.php?t=334082
  6. Kruphixx

    Completed Rule suggestion: Merging the VSH and FF2 Rules

    Not sure if this was suggested before, and if it was then I'm not sure what the outcome was. The rules on VSH are currently very strict due to the "teaming" rule, since you have to actively deal damage as all classes. On FF2 it's a lot more relaxed, since you can camp as certain classes like...
  7. UberMedicFully

    [VSH] Progress Of The Plugin Change

    I will mainly post what i have fixed/ want to fix and you guys post me your feedback, including to weapon stat balancing or bug fixes such as the Razorback working on the Hale which i have fixed and is clearly not intentional i think lol before after
  8. Kruphixx

    Completed [VSH/FF2] weaponsdepot_panda update

    Made several changes to weaponsdepot again. One significant change I made is making the rising water deal damage again, so I'm adding a poll for that. I'll remove it in case people don't want it. Rising water will now damage players so it has a purpose again (around 10 dmg/s) Texture changes...
  9. Kruphixx

    Completed [VSH/FF2] Map Removal Thread

    Okay so VSH/FF2 still have several maps that are either being completely unplayed, instantly rtv'd or just not fit for the gamemode to the point where red team can have a huge advantage or rounds that can last ages. I made a list of maps that in my opinion should be removed from both servers...
  10. Kruphixx

    Completed [VSH/FF2] vsh_remains_of_king small update

    Small update requested by a player on FF2: Clipped all stairs (Possibly) Improved perfomance a little bit
  11. Kruphixx

    Completed [VSH/FF2] Suggestion for a change to vsh_skyhigh_resort

    Hi, so recently Skyhigh Resort was updated to have 4 teleport zones. It's explained more in detail in the post below: https://www.panda-community.com/threads/vsh-solving-problem-with-vsh_skyhigh_resort.28511/ This solution didn't really help much, as hales can still get telefragged or straight...
  12. Calinz

    Completed FF2 Map suggestion VSH_encampment_A1

    I would like to recomand my new map made for the VSH/FF2 gamemode. Its very versatile having spots for soldiers snipers engineer and more with one (not so OP) secret. Steam Workshop Link : https://steamcommunity.com/sharedfiles/filedetails/?id=2886436568 The map is clipped has been optimized and...
  13. Cream Tea

    Completed [VSH/FF2] Add vsh_urban_works_hdr

    This is a map I had originally made for Skial years ago which was one of the most popular maps for a long time. I've never officially released it anywhere so no other servers have this map yet. Expect another update of the map at some point which I am gradually working on to make some...
  14. UberMedicFully

    Completed [FF2/VSH] Remove vsh_leak

    Genuinely getting eye cancer from this map (It looks worse in-game when moving your camera...) He is in a "secret spot" here in this screenshot but the skybox can become the same, its a random event i guess
  15. Kruphixx

    Completed [VSH / FF2] Remove vsh_zelda_outset_island

    Hi, I'd like to suggest a removal of the zelda map. I was originally going to "rework" the map to make it a bit more "hale-friendly" and optimize it but I gave up on that idea. Why should the map get removed? Obviously, it's size. It's way too big for a VSH map, and rounds sometimes take...
  16. Kruphixx

    Completed [VSH / FF2] Updated vsh_arcticbase

    I updated vsh_arcticbase with mostly some quality-of-life improvements. Please don't hesitate to give me feedback on this. Updated door triggers so now they will open every time, instead of sometimes getting stuck BLU spawn door will now after just a few seconds instead of 20 Made the windows...
  17. Kruphixx

    Completed [VSH / FF2] Maps marked for completed when not

  18. Kruphixx

    Completed [VSH] Some changes to RTD

    Hi, I'd like to suggest some changes for several RTDs since some of them are a bit too weak or broken. Let me know what you think. Godmode For godmode, I suggest simply changing the "uber" argument to "1" because it's still possible to die to goomba with this perk. Setting it to "1" prevents...
  19. Kruphixx

    Completed [VSH / FF2] Updated vsh_remains_of_king

    Hi, I updated vsh_remains_of_king with several changes. My main goal was to reduce the amount of delaying that usually happens on the map, at least a bit. If you have any feedback or other concerns please let me know. Download link...
  20. Kruphixx

    Completed [VSH / FF2] vsh_gyros_v5 secret removal

    Gonna get straight to the point - the map vsh_gyros has a very easy to do secret that makes players SUPER fast. Duration of it is basically infinite so it causes a lot of delaying and general frustration from players. I made a simple stripper to prevent it from being activated. Also made a...