vsh

  1. Jiji

    Completed [FF2/VSH] vsh_prison update

    Hello, I updated vsh_prison based on feedback from yesterday and today when the map was played on FF2. You can see some screenshots of the changes on the gamebanana page. https://gamebanana.com/mods/437190
  2. Jiji

    Pending [FF2/VSH] Default map change

    Hello, I'd like to suggest changing the default map on FF2 and possibly (?) VSH too. I think many people can agree with me that dustshowdown is a horrible map and having to play on it every time the server crashes (which is at least once a week!!!) or is restarted, can be a torture. I'm...
  3. Jiji

    Pending [VSH] Engineer Pads

    Old thread about pads: https://www.panda-community.com/threads/ff2-vsh-engineer-pads.22668/ Hello, I'd like to suggest (again) possibly adding engineer pads to VSH. In case you aren't familiar with them, below is an introduction video. They're also available on the FF2 server right now. There's...
  4. Autismo

    Completed [FF2/VSH] Dumpster diving map retrieval suggestions

    yes, they're all arena but they work since we have arena_process that's still in rotation. https://gamebanana.com/mods/73408 suijin I think everyone knows how this maps goes, I've played it before on a vsh server and I can say with certainty that it plays very well...
  5. Jiji

    Completed [FF2/VSH] Militaryzone healthpacks suggestion

    Hello, I'd like to propose a change to militaryzone involving the healthpacks. Since right now I'm editing milizone to make some perfomance fixes, I might as well suggest this. I think the map is a bit too red team-friendly with all the full healthpacks right now. I suggest either: Changing...
  6. Jiji

    Pending [VSH] Some annoying bugs

    Hello! Since some bugs on VSH haven't been fixed despite me reporting them in private I think it'll be best if I just post mention them all here on forums so they can hopefully finally be fixed :) Stuck in spectator bug - Players can sometimes get stuck in spectator on the beginning of the map...
  7. Jiji

    On Hold [VSH] Perhaps it's time for VSH2?

    Original suggestion about VSH2: https://www.panda-community.com/threads/upgrading-to-vsh2.24117/ Most things about VSH2 are already explained in that thread but I'll explain some stuff again here in maybe a little more simple way. This update is mostly beneficial for developers rather than...
  8. Jiji

    Completed [VSH/FF2] Edit for vsh_citypeak

    Hi so apparently the map citypeak has some issues that I wasn't really aware of until now. I'd also like to propose some other small changes to it since currently the map is not very friendly for engineers. Poll will last for a week, I'll post the BSP file when it ends. I'm already working on...
  9. Autismo

    Completed [FF2/VSH] 3 map suggestions (for the last and final time, because I couldn't find any more good maps)

    I'm probably posting a bit too much about map inclusions recently, but not in a means to clutter but merely to have additions that can be added later on in the future, best idea for this thread is to add them slowly one by one given the highest voting order (or not at all given a no; won't be...
  10. Autismo

    Declined [FF2/VSH] Vsh_Limbo map suggestion

    https://gamebanana.com/mods/429062 Seems small at first but it's actually got a bit of room to it, looks to play well despite the skybox textured layout in the main center, not favoured well for engineers, snipers with rifles and heavies that use miniguns from a general point of view. Reminds...
  11. Aerial

    Completed [FF2/VSH] vsh_barnnight_rerework change

    Hello People, I want if possible, a slight changes on The map vsh_barnnight_rerework. My First Suggestion is about a Removal of the wooden Boards when the boss spawns in his Cabin, rather than making the boss manually destroy them, Complete removal. Ik It's not much, and It's just few...
  12. Autismo

    Completed [FF2/VSH] two certain map removals

    Straight to the point for certain map removals vsh_sewers incredibly favoured for the red team, completely open with very little for the hale to go around, just not a good map to play around as hale since engineers will sit on the containers with jump pads (which I'm going to be commenting...
  13. Autismo

    Completed [FF2/VSH] Dirtmound map suggestion

    https://gamebanana.com/mods/73996 I'm tired of the same maps getting picked over and over again, so a few new additions should be added because getting granturks for the 1000th time over (and a majority of the same hales that're virtually identical in terms of functionality for ff2) is...
  14. Jiji

    Completed [VSH] Remove the delay on rages

    Something I thought was a bug is actually a hardcoded delay on the rage. When you rage as hale, there's a 0.6 second delay. The rage voiceline plays instantly, but things such as stun or megaheal are delayed. Because of this, rage can still be sometimes useless, even with the megaheal, as you...
  15. Jiji

    Pending [VSH] Hale can't taunt or call for medic when a round starts

    As stated in the title, you can't taunt or call for medic as hale when the round starts. After a while however it starts working again. This also means you sometimes can't rage.
  16. Cream Tea

    Completed [VSH / FF2] Update vsh_urban_works

    I have finally released the long awaited next version of urban works which features many improvements, most importantly the sewers are now disabled by default and the button is permanently locked (it can be overridden with stripper for servers that wish to enable it). Two other changes worth...
  17. Autismo

    Completed [FF2] Boss change suggestions (quite a few)

    Currently certain hales are getting hamstringed harshly (demopan mobility uptime being reduced, rage being nerfed to near unusable levels + losing super duper jump, major crits losing instant teleport on environmental damage which isn't a problem but save that for later) whilst other hales whom...
  18. Jiji

    Completed [VSH/FF2] Edit for vsh_2fortdesk_v8

    Heyo, I decided to finally update vsh_2fortdesk with mostly some quality-of-life changes and gameplay changes. Let me know if anything else needs changing/fixing, you have 7 days to do so. Changelog: Jump pads reworked They will now work every time and players will no longer get randomly...
  19. M

    Completed [FF2/VSH] Granturks Update

    Hello. After some playtesting and observing how most of the rounds on Granturks are played out, I decided to add/remove/tweak a couple of things. Update log of version 5.01: Gamebanana post: https://gamebanana.com/mods/426543 Map file is included in this thread. If you wish to test the...
  20. Jiji

    Completed [VSH/FF2] Edit for vsh_supermario_v2

    Hello, I made some changes to the map based on all the feedback since it was added. Most of the feedback was either about ammo & health or music, so I'm making some changes now. Added 4 additional medium ammo packs. Switched all small ammo packs to medium ones. Added one additional medium...