Jiji
Well-Known Member
- Joined
- Oct 25, 2020
- Messages
- 897
Heyo, I decided to finally update vsh_2fortdesk with mostly some quality-of-life changes and gameplay changes. Let me know if anything else needs changing/fixing, you have 7 days to do so.
Changelog:
Changelog:
- Jump pads reworked
- They will now work every time and players will no longer get randomly stuck on them.
- Death pit reworked
- Instead of it killing RED players, it will now teleport them to the capture point, deal 50 damage (+ fall damage) and stun them for 3 seconds.
- Death pit will still work exactly the same for bosses.
- Added a wall near the capture point to provide some cover for bosses.
- Added a func_nobuild for teleporters inside the green-purple book to prevent spy hales from getting stuck there after teleporting. (FF2-only issue)
- Added func_nobuild around the jump pads
- Moved the capture point a bit closer to the center of the map.
- Moved RED spawn back a bit.
- Slightly reduced the force of the push at BLU spawn.
- Implemented a fix for getting stuck in the australium bars after they fall. When players get stuck, they will now get teleported to the capture point.
- Improved cubemaps.
- Reduced brightness a bit.
- Improved clipping in some places to make movement easier.
- File size reduced.
- Various perfomance improvements/optimizations.