freak fortess 2

  1. UberMedicFully

    Completed [FF2] Rule Suggestion for Beep Man

    Hi, there has been confusions going around regarding Beep Man buildings. You can use console commands to build as Beep Man and i find that absurd as you are originally supposed to hijack the Sentry and then steal it that way to make it your own Sentry. However, @SharpTips had a conversation...
  2. Kruphixx

    Completed [FF2] Nerf Sharpened Volcano Fragment

    I'd like to suggest a nerf of some sort to the Sharpened Volcano Fragment. In case some of you aren't aware, it's a pyro melee that creates a "Pyro Knight" subclass in FF2. It allows Pyros to get health back on each hit, it also gives them some damage reduction which I think is the most broken...
  3. Autismo

    Declined [VSH?/FF2] retweak the Bootlegger to be like the mantreads and the ullapool caber to a market gardener

    Currently the sticky jumper serves no purpose other than being a niche weapon choice in certain maps with many full heal kits for nothing but delaying due to the fact that demoman has much better options like the quickiebomb launcher (projectile based sniper rifle by using taunt crits) or the...
  4. UberMedicFully

    Completed [FF2/VSH] Add Sewers Final

    Add this map, a big masterpiece. https://gamebanana.com/mods/74171
  5. UberMedicFully

    Completed [FF2] Demopan Nerf?

    Hi, I want to suggest two possibilities to nerf Demopan. first thing I would like to suggest is to make him take a specific amount of damage when he charged. second thing I would like to suggest is making him use a amount of rage when he charged.
  6. UberMedicFully

    Declined [FF2 Only] Class Rush | New Thread

    So, after several months of not working on it, I think there isnt much more i could do to it. It took me quite a bit of thinking of what is missing but there is really nothing left. Suggesting this Class Rush Event made by me for FF2 from scratch. What is this Event about? It gives the not...
  7. Kruphixx

    Completed [FF2] Hatsune Miku suggestions

    oh boy, another ff2 suggestion zzz I'd like to suggest some potential changes to Hatsune Miku since she's a pretty weak boss right now. I think the biggest issue with this boss is the knockback. Not only she can get knocked around a lot because the boss is a scout class, but none of the...
  8. Ham

    Declined [FF2] New Weighdown needs To Go On Some Bosses

    As of now, the new weighdown on hales has a delay for some reason. While the change is good for some of the hales, others are straight up nerfed (all the instant weighdown bosses). The change is alright on bosses that didn't have a working weighdown, but bosses that had the weighdown working...
  9. Kruphixx

    Completed [FF2] Engineers Nerfs

    People complain about Engineer every day, mainly the knockback, and I think it's finally time to suggest some potential solutions. Sentry Knockback Sentry knockback is definitely the biggest issue right now, I already talked to UberMedicFully about this but he's not sure how to reduce it iirc...
  10. Kruphixx

    Declined [FF2] Remove starting Uber from Medics

    As you may know, Medics start with 40% Uber by default on each round in FF2 which I think is kinda dumb considering how fast Medics can already build their uber, either with crossbow or ubersaw. Medigun also has an increased uber build rate. My suggestion is to simply remove the starting uber.
  11. Ham

    Completed [FF2] Reducing Goomba Stomp Damage

    As we all know, Goomba Stomps are a thing for some reason in freak fortress, dealing 1830 damage on average. The stomps are landed way too often by trolldiers / any other high moblility class in general, so reducing its damage down to 500 should make it fair with how bosses usually get around...
  12. UberMedicFully

    Ability Reworks

    https://www.panda-community.com/threads/ff2-some-changes-to-request.29936/ The first ability rework i made so far is the Weighdown, as many know it BARELY or even RARELY functions, it mainly only functions when you are not Super Jumping. Here a footage of it working anytime. Also this Boss...
  13. UberMedicFully

    Completed [FF2] Add the Taming Engineer and Rabid Heavy?

    Hi, This was a boss suggested by @Darky, now that I finished this DUO after a huge delay, I would like to present them today, I will be going through their Abilities and other details. The Mercs Team will be set to BLUE instead of RED, so the bosses will be on the RED Team. Taming Engineer...
  14. UberMedicFully

    Completed [FF2/VSH] Changes to vsh_weapon_storage

    Hi, I'm suggesting the removal of the water on Weaponstorage, it only encounters delaying and leads to teamkilling. Theres not much to say than telling you that It's a really bad feature. Outdated now, read Kruphixx's post at the bottom!
  15. UberMedicFully

    A Command to Help new players?

    Hi, I thought about a command to add to FF2 that could help new players. Typing that command will show the player different sections where they can read tips, as an example, how to play as X boss. What would be included are recommended weapon combos. Basically anything a new player can't know...
  16. UberMedicFully

    Completed [FF2] Some changes to request

    Hi, I've lately noticed that some bosses who get a new melee during their rage isnt as good as i thought it would be. So my change i would like to suggest for this is: Give every boss who gets a new melee during their rage (Aside from Ass Pancakes, these changes wouldn't affect him) that the...
  17. UberMedicFully

    Completed [FF2] Replace Teleporters with Point Teleporter

    Demonstration of the Point Teleporter can be found in this post. So my suggestion would be to give every Teleporting boss this Point Teleporter. Since the standart Teleporter has a few downsides for the boss and a very limited of Mobility, it would be a good change in my opinion.
  18. UberMedicFully

    Declined [FF2] Remove Crits from Minions (Administrator)

    Hi, i would like to suggest removing Crits from Minions, no taunt crits either or whatsoever. Only leads to broken gameplay and probably a free win at any time for her when having a good amount of health left.
  19. UberMedicFully

    Handsome Jack

    Since his Abilities broke somehow lol, i had to rewrite them In my opinion this is way better HUD wise. the [0.0] will show the Cooldowns of his Abilities when activating and when the round has started. On rage he will activate his Arsenal ability where he would one random weapon Again, this is...
  20. UberMedicFully

    Completed [FF2] New Energineer's Ability Suggestion

    Hi, since the lifeloss ability from Energineer broke, i would like to suggest a new Ability that could get unlocked upon his lifeloss. It's a AoE attack that can be used every 35 seconds with a range of 230 Hammer Units, with a damage of 6 each tick, and a duration of 4-6 seconds. This...