freak fortess 2

  1. Fairy

    Pending [FF2] Add SEEman and SEEdier theme

    Heya y’all, i’ve been looking trough a youtube playlist of Freak songs, and i came across a SeeMan and Seedier theme song, (this is the same one that play for a short duration during the demo rage) theme song: since we currently dont have a song playing during this (duo) freak i think we...
  2. Ham

    Completed [FF2] Boss replacement for Major Crits - Count Heavinch

    Why? Major Crits might be the second most unfun boss to fight, right behind Blightcaller (pre-rework). 15 seconds of ubercharge on rage, absurd amounts of health and insane mobility with his rocket jumps, ontop of all this he deals the same damage from all range due to crits and the sheer spam...
  3. Jiji

    Pending [FF2] Enable the control point after some time

    I'd like to suggest enabling the control point after a specific amount of time, maybe around 4-5 minutes. Right now the rounds can last an insane amount of time when specific bosses are being played, especially bosses that can become invisible. Some people also have this annoying playstyle...
  4. UberMedicFully

    Completed [FF2] Demo's shield

    Hi, I would like to suggest two possibilities that could change the quality gameplay as a Hybrid Knight or Demo Knight. To explain what the second option does: If you are at 100 health and the Hale hits you with a melee hit that deals 202 damage, the shield will get destroyed and you continue...
  5. UberMedicFully

    Completed [FF2] Market Gardener Damage

    Hi, as many people know, Spys backstab damage has been changed and requires a lot more risk to put out 1.000 damage in one stab. Soldier in the other hand, takes alot less risk and can escape any situation very easily, unlike Spy on a backstab they cannot cloak nor Stab again for 1 second or...
  6. Jiji

    Accepted Report against TheWhiteGibus and endthebones

    Who are you reporting? TheWhiteGibus and endthebones What server game mode is the report concerned with? Freak Fortress 2 #13 What is the accused persons's SteamID? STEAM_0:0:630372683 (WhiteGibus) and STEAM_0:0:621796165 (endthebones) What is the reason of the report? Toxic behavior...
  7. UberMedicFully

    Completed [FF2] Reduce Ubercharge rate

    Hi, many know that Medic is quite busted on the server, so how I would nerf Medic is by reducing the recharge rate of the Ubercharge. Thats basically the only nerf Medic would need, reducing his Ubercharge rate. The current Ubercharge recharge rate is at 75%.
  8. UberMedicFully

    Completed [FF2] Rule Suggestion for Beep Man

    Hi, there has been confusions going around regarding Beep Man buildings. You can use console commands to build as Beep Man and i find that absurd as you are originally supposed to hijack the Sentry and then steal it that way to make it your own Sentry. However, @SharpTips had a conversation...
  9. Jiji

    Completed [FF2] Nerf Sharpened Volcano Fragment

    I'd like to suggest a nerf of some sort to the Sharpened Volcano Fragment. In case some of you aren't aware, it's a pyro melee that creates a "Pyro Knight" subclass in FF2. It allows Pyros to get health back on each hit, it also gives them some damage reduction which I think is the most broken...
  10. Autismo

    Declined [VSH?/FF2] retweak the Bootlegger to be like the mantreads and the ullapool caber to a market gardener

    Currently the sticky jumper serves no purpose other than being a niche weapon choice in certain maps with many full heal kits for nothing but delaying due to the fact that demoman has much better options like the quickiebomb launcher (projectile based sniper rifle by using taunt crits) or the...
  11. UberMedicFully

    Completed [FF2/VSH] Add Sewers Final

    Add this map, a big masterpiece. https://gamebanana.com/mods/74171
  12. UberMedicFully

    Completed [FF2] Demopan Nerf?

    Hi, I want to suggest two possibilities to nerf Demopan. first thing I would like to suggest is to make him take a specific amount of damage when he charged. second thing I would like to suggest is making him use a amount of rage when he charged.
  13. UberMedicFully

    Pending [FF2 Only] Class Rush | New Thread

    So, after several months of not working on it, I think there isnt much more i could do to it. It took me quite a bit of thinking of what is missing but there is really nothing left. Suggesting this Class Rush Event made by me for FF2 from scratch. What is this Event about? It gives the not...
  14. Jiji

    Completed [FF2] Hatsune Miku suggestions

    oh boy, another ff2 suggestion zzz I'd like to suggest some potential changes to Hatsune Miku since she's a pretty weak boss right now. I think the biggest issue with this boss is the knockback. Not only she can get knocked around a lot because the boss is a scout class, but none of the...
  15. Ham

    Declined [FF2] New Weighdown needs To Go On Some Bosses

    As of now, the new weighdown on hales has a delay for some reason. While the change is good for some of the hales, others are straight up nerfed (all the instant weighdown bosses). The change is alright on bosses that didn't have a working weighdown, but bosses that had the weighdown working...
  16. Jiji

    Pending [FF2] Engineers Nerfs

    People complain about Engineer every day, mainly the knockback, and I think it's finally time to suggest some potential solutions. Sentry Knockback Sentry knockback is definitely the biggest issue right now, I already talked to UberMedicFully about this but he's not sure how to reduce it iirc...
  17. Jiji

    Declined [FF2] Remove starting Uber from Medics

    As you may know, Medics start with 40% Uber by default on each round in FF2 which I think is kinda dumb considering how fast Medics can already build their uber, either with crossbow or ubersaw. Medigun also has an increased uber build rate. My suggestion is to simply remove the starting uber.
  18. Ham

    Completed [FF2] Reducing Goomba Stomp Damage

    As we all know, Goomba Stomps are a thing for some reason in freak fortress, dealing 1830 damage on average. The stomps are landed way too often by trolldiers / any other high moblility class in general, so reducing its damage down to 500 should make it fair with how bosses usually get around...
  19. UberMedicFully

    Ability Reworks

    https://www.panda-community.com/threads/ff2-some-changes-to-request.29936/ The first ability rework i made so far is the Weighdown, as many know it BARELY or even RARELY functions, it mainly only functions when you are not Super Jumping. Here a footage of it working anytime. Also this Boss...
  20. UberMedicFully

    Completed [FF2] Add the Taming Engineer and Rabid Heavy?

    Hi, This was a boss suggested by @Darky, now that I finished this DUO after a huge delay, I would like to present them today, I will be going through their Abilities and other details. The Mercs Team will be set to BLUE instead of RED, so the bosses will be on the RED Team. Taming Engineer...