From my experiences and observations, Teleporters in FF2 almost doesn't serve any purpose other than telefragging and helping 1-2 person escape from a nest. But these things mostly work only with a turtling playing style. But turtling is hard to do/not possible in some maps like vsh_military_area_b1. for situations like those, Gentleman present you all with;
ENGİ PADS
This video summarizes what are engi pads:
In case you don't want to watch that video here is my representation;
Boost Pad
Boost pads can be accessed via rotation number 0 and 2
Takes 25 metal
Boost pad in action
Jump Pad
Jump pads can be accessed via rotation number 1 and 3
Takes 25 metal
Jump pad in action
Combination of both
Changing one to other one
Just pick it up and rotate it to your desired pad then put it back
My Opinion (in case you want to know)
I think Engi Pads should be in FF2 because it increases Engineers mobility and helps team a lot
ENGİ PADS
This video summarizes what are engi pads:
In case you don't want to watch that video here is my representation;
Boost Pad
Boost pads can be accessed via rotation number 0 and 2
Takes 25 metal
Boost pad in action
Jump Pad
Jump pads can be accessed via rotation number 1 and 3
Takes 25 metal
Jump pad in action
Combination of both
Changing one to other one
Just pick it up and rotate it to your desired pad then put it back
My Opinion (in case you want to know)
I think Engi Pads should be in FF2 because it increases Engineers mobility and helps team a lot