I can add walls and and reduce depth of the water can fixStairway: I really like everything you did with it, like moving beams and such, but at the very least, you should probably add some walls around it so people don't fall in, and so that it's harder for people to just jump onto a higher beam. Also, the water is kinda deep for a fall breaker.
poke at old snowday where all the props in diner aren’t solid won’t fixDiner: The fridge is hollow??
it would be too much work for my liking at this point in the maps development to change around red and blue side most i could do now would be to add a speed pad to blue side to help them get around quicker.Will fix but not in suggested wayDR: I still don't like that you put blu side around red side, instead of red around blu, because it makes it so easy to speedrun, especially when the traps are so far apart, but I like the freekill lord trap, and thank you for taking my hurt box suggestion.
the one at the end is a leftover from some attempts to make two moving scouts in obby I guess when deleting them I missed one. Will fix breaking from the back as while it is cool it can be frustrating to have a half invisible wall of scouts killing you will fix bothObby: What is the breakable wood scout at the end of the scout obstacle for? I Also just noticed you can break the moving scouts from the back, but it doesn't effect their ability to push you. Not sure if either of those need to be fixed, as it could just be a random easter egg, but I'm curious on if you know anything about it. Other than that, It looks great, and the sweeper beam obstacle is really neat.
whilst adding blue side I had to raise the orange walls and I guess I missed some will fixBtw, is this a bug? There's a weird walkable space in obby that you can't get to, but you can see. It's very odd.
One truck is not like the othersWhere the heck are the new rebel spots?
its flat now but cool idea.And side idea for arena if you don't make it flat: You could add some stairs or a ramp to connect arena with the hallway right here.