Justin | XplosiveAction
Well-Known Member
- Joined
- Aug 22, 2017
- Messages
- 528
Played the new version and I’m guessing people of already said what I have noted but I want to just share my thoughts anyway because chances are if anything is repeated it needs to be fixed
Pros
Vs Sentry seems good
Disco music is good maybe add a disco ball or something fun idk
I like obby it’s very unique with the scouts that follow you it’s like steady pace (personally I think the scouts should come a little more frequently)
Cons
The arena is tilted and I do not know if this is intentional but it is very nauseating to go inside. It’s also very hard to climb down the ladder without taking fall damage I would really make it flat if it was intended to be
Nine square door is too long. Reds can run out from two squares and not one. In every single map that has this game, the door only opens and is as long as one square. This one extends past one square and I find that a little annoying
Danger below is impossible to win the Robbie rotten floor specifically
Hide and go boom when I think about it is favoritism Unless the person hitting the button is constantly looking at the ground or at the bottom of the button so they do not see who is hiding in the chambers. This is not the same as stage chaos, because in that game the blue has no idea who they are killing
Deathrun is too short only has 5 traps
Pros
Vs Sentry seems good
Disco music is good maybe add a disco ball or something fun idk
I like obby it’s very unique with the scouts that follow you it’s like steady pace (personally I think the scouts should come a little more frequently)
Cons
The arena is tilted and I do not know if this is intentional but it is very nauseating to go inside. It’s also very hard to climb down the ladder without taking fall damage I would really make it flat if it was intended to be
Nine square door is too long. Reds can run out from two squares and not one. In every single map that has this game, the door only opens and is as long as one square. This one extends past one square and I find that a little annoying
Danger below is impossible to win the Robbie rotten floor specifically
Hide and go boom when I think about it is favoritism Unless the person hitting the button is constantly looking at the ground or at the bottom of the button so they do not see who is hiding in the chambers. This is not the same as stage chaos, because in that game the blue has no idea who they are killing
Deathrun is too short only has 5 traps