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  1. BreadandYeast

    Declined FF2 Bring back the new teleport

    That explains alot, it only teleports inside the player when they are airborne, in that case airborne players shouldn't be a target for teleportation because they still get stuck and 60% of airborne players will be market gardeners who will just deal 5k dmg or force a rage for free, as well as...
  2. BreadandYeast

    Declined FF2 Bring back the new teleport

    The new teleport plugin was way better than the old one, which makes the hale stuck inside players and is irritating for both of them, removing the better teleport just because of a map bug (on arcticbase, which is still possibly one of the WORST maps on the cycle, even after the edit ((placing...
  3. BreadandYeast

    Completed [VSH/FF2] Map Removal Thread

    though vsh_dunger objectively kinda sucks, it doesn't suck enough to tarry the feelings i have for it after playing on it for so long, i mean I can recite the entire map off by heart it'd hurt me a bit to see it off the map cycle, plus for such a tight indoor map it is frighteningly tolerable to...
  4. BreadandYeast

    Completed [VSH/FF2] Map Suggestions

    I think pineyard is okay with max players and the small size will create hectic gameplay, a nice change of pace. Maybe we could have the hale spawn in a tunnel that splits into two different exits, the map is simple and small so it'd be easy to decomp and edit, this would also prevent dynamic...
  5. BreadandYeast

    😬

    😬
  6. BreadandYeast

    yeah!!!, the date of Abraham Lincoln being shot, the Titanic sinking, the Boston Marathon...

    yeah!!!, the date of Abraham Lincoln being shot, the Titanic sinking, the Boston Marathon bombing and the Notre Dame fire!!!!!! I wonder what will happen next year! 🤯 🤯🤯🤯
  7. BreadandYeast

    Completed [FF2] Rule Suggestion

    Airblasting should only be punishable when it is clear that the guy doing it is teaming or hard trolling, falling under those clear and established categories, adding a new rule for airblasting would just lead to further unnecessary discussion and confusion on what exactly would make an airblast...
  8. BreadandYeast

    Completed FF2 - Sniper balance suggestion

    Well I dont know how adding 100 extra damage will help you 'enjoy' sniper if you cant hit any shots to begin with :I So the 3 active european servers who only have minor changes once every 3 years and are directly managed by owners who have 3 minutes of playtime on FF2 and VSH. My server was...
  9. BreadandYeast

    Completed FF2 - Sniper balance suggestion

    Am fine with the dialectic route of reverting the damage but reducing the knockback, the sniper is rewarded for hitting his charged shots and the hale is punished less for existing in a sniper sightline during a skirmish, seems fair. Playing sniper right now, I deal an average of 3K damage per...
  10. BreadandYeast

    Completed FF2 - Sniper balance suggestion

    Have you considered that your not good with sniper then if that is true and not hyperbole? I also don't get whats wrong with being the only server that has lowered sniper damage but ok. I'll play some normal sniper to see for myself just to see how terrible this -100 damage nerf was, even...
  11. BreadandYeast

    Completed FF2 - Add Damage Reduction on Rage to specific Hales.

    I think a 3 second cooldown with a 1 second charge up is the fastest possible super jump without allowing the hale to fly, that would be nice for The Rock™ to have during his rage.
  12. BreadandYeast

    Completed FF2 - Sniper balance suggestion

    Sniper still does alot of dmg for little risk.
  13. BreadandYeast

    Completed FF2 - Add Damage Reduction on Rage to specific Hales.

    The rock just needs reduced cooldown on his super jump during rage to catch scouts and soldiers, otherwise I believe he is fine. I dont think zerstører or seeman need a high dmg reduction on rage, on most maps there is cover to rage in that can hit a decent amount of players while reducing the...
  14. BreadandYeast

    Completed FF2 maps

    I'll do it when I have free time, college ends proper next week so that would most likely be when I get around to it.
  15. BreadandYeast

    Completed FF2 maps

    Popularity shouldn't affect if a map should stay or not, I know its elitist but removing them anyways is for the best, especially dustshowdown, remove dustshowdown. Crevice often has 20 minute matches, though a sniper nerf would make it a "meh" map. (Limit sniper to 2) Dustshowdown is...
  16. BreadandYeast

    Completed FF2 maps

    @adam. Yeah military area is merc sided but all it needs is the removal of most health packs to deal with the soldiers, it is still very much possible to win on military area if your skilled enough. @IceSoul I have already listed some new potential maps along with others at...
  17. BreadandYeast

    Completed FF2 maps

    I don't think its too many maps to remove, it simply means that folks are forced to pick other great maps like reiltas hills and outdoors rather than hiveminding towards the only maps they recognise.
  18. BreadandYeast

    Can you unlock my ban appeal thread

    You need to wait for mikey to come back online, might take the day.
  19. BreadandYeast

    Declined Upgrading to VSH2

    The main issue with VSH2 is that you need to learn sourcepawn to create custom hales, which is fine but the VSH/FF2 playerbase is pretty small and only about 1% of folks actually have the time and mental resolve to learn to code. What will probably happen is that folks who want to create custom...
  20. BreadandYeast

    Completed Freak Fortress 2 #13 Suggestion

    The issue with spy and scout hales dealing 300+ dmg is due to the original VSH/FF2 plugins having a feature called triple damage. In base TF2, spy and scout melees deal 35 damage compared to other classes 65 damage which I guess led to scout/spy hales dealing less damage than they should in the...