- Joined
- Mar 24, 2021
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- 2
I have a Great sugesstion. Turn off those gay random crits. PLEASE!
(For the jailbreak server.)I have a Great sugesstion. Turn off those gay random crits. PLEASE!
this is to disable random crits not remove blue crits.this has been suggested 500 times and every time the answer was no, I’m in favor for mini crits, but blues definitely need them imo.
gulp, when then if blues can have guaranteed why not reds have a chance of hitting onethis is to disable random crits not remove blue crits.
Sounds like as if the warden would be really incompetent then.But still it feels kinda bullcrap when the same dude causes a fail round the 10th time by walking straight up to the warden and random crit him before he could react
I mean yeah it mostly happens when the warden is incompetent (Like me at 12am in the morning) but I’d argue that its somewhat too punishing when someone can just cause a fail round randomly by praying to lord Gaben and press w+m1,maybe buff the hp of some classes so pyro or eyelander demoknight can survive a random crit?Sounds like as if the warden would be really incompetent then.
And really we will never have a session where there arent terrible wardens that would still die simply due to how bad they can be.
Yeah but that isn’t the red’s fault lol. In any case it’s your fault for letting that failround happen. 100 Percent Crits can 1 shot almost any class in the game with most weapons. We don’t need a buff for HP, or anything like that, because what we have now works. Failrounds are usually the cause of incompetent and mediocre guards, not because of random crits, and if you do notice that you die to random crits a lot, just don’t get yourself in that position where you can die like that. People who complain about stuff like this are the same people who force and have 1 other guard and get rushed when they go into blu side mini games by themselves. The fact that reds can get any crits at all is fair, considering the basic instakill guards have until the warden dies, or the fact that you know.... they don’t have guns? Simply, you just gotta get good lmao.I mean yeah it mostly happens when the warden is incompetent (Like me at 12am in the morning) but I’d argue that its somewhat too punishing when someone can just cause a fail round randomly by praying to lord Gaben and press w+m1,maybe buff the hp of some classes so pyro or eyelander demoknight can survive a random crit?
or you can stay a good distance away from reds and ask a blue to stay with you (I know it’s hard). it’s easier said than done but many things can be done to prevent it.I might be a bit biased since I’m mostly on blu,I might even change my opinion later idk,but now I wanna share my own experience here as a blu.
In most maps,the cell areas are actually pretty small. Unless the warden is Obi wan and takes the high ground it takes less than 1 sec for scouts to rush up and deal 2 melee hits while other takes like at most 2 seconds to kill a blu. And at maps with super small cell areas (Ahem volcano) it wouldn’t even take even more than half a second. Lets not forget close corners,small blu side mini games like some in alakatra or hidden ammo spots (which are mostly likely the time they would rebel)takes less than half a second for someone to rush the warden while he’s distracted. The average human reaction speed is about 0.25 seconds so we already spent half the time trying to react with 0.25 seconds left.Now normally it already takes more than half a second to switch to your melee(since most people prefer to have their gun out most of the time). Unless you’re using a shotgun(Quick tip,only 2 out of 9 have) or a rocket launcher,you’ll be the rest 6/9 classes and would prefer taking out his melee and most likely be hit once unless you’re a scout or if tf2 melee is being itself,which already puts you in an disadvantage.
You would say “what about blu guarantee crits”? Well,let’s continue the situation. Now you’ve been hit once due to the delay in reaction time and weapon switch speed. Lets be optimistic and pretend the first hit isn’t a crit,and unless you’re super lucky,the next hit would have a huge chance for being a random crit? Both of you are in an even ground,with a 50/50 chance it seems pretty good right? However let’s not forget how the tf2 melee works,when you get attacked,you would backtrac as a normal reaction since walking forward means you’re walking towards the red group,which is a bad thing. Now let’s not forget in tf2 melee,the one walking forward will automatically have an advantage for having a longer melee range. So the warden,with guarantee crits,is acrually having a disadvantage when a red faces him due to random crits. Moreover if 1 rebels,it is likely that 1-2 would follow up,so now you’re 45% or even 40% chance of surviving turned into a 20% chance. Welp,good luck on winning that because I guarantee you the blus won’t stick to you 24/7 because they need to watch the other reds.(Or worse,if you’re a blu nobody would help if you’re getting rushed)Oh you didn’t clutch a 1v2 where you only have a 20% chance of winning? Such an incompetent blu
(Don’t forget the worst situation where you don’t even have a chance to fight back because the first hit is a random)
TLDR: Gurantee crits does not give blus an advantage but instead because of random crits+reaction time+how tf2 melee works+number advantage of reds,gives you an disadvantage. And most of the time getting face to face melee fight with a red is unavoidable unless you’re an inactive warden