Snowglobe has had an issue with spaghetti teleport hales for years, they tended to get stuck in the glass globe that surrounds the map,
thus I decided to fix that mistake and give the map some minor improvements.
Teleport
-Hales that can teleport will no longer get stuck inside the glass, rather they will get teleported high above the church with a slight push towards the capture point platform
Jump Pads
-I have added 4 jump pads to compensate for the lack of means of reaching certain map areas/to make manoeuvrability a bit easier.
-There is 1 BLU only, 1 RED only and 2 mutual pads that display their designed team`s colour respectfully.
-BLU and mutual pads give hale MegaHeal.
-Each pad has 45 second cooldown + the 20 second round start cooldown on mutual pads activation.
-Scouts are NOT ALLOWED to use the pads (basically blocked from activating the pads).
Adjustments/Esthetic changes
-The Church`s roof has been changed from bland wood to proper white shingles
-First ladder of the Church`s clocktower is climbable followed by a small platform on the top of it
-The Ceiling of the Church was swapped from bricks to wood with minor additional details
-The RED spawn`s upper floor received wooden boards on the edge of the floor and a pile of planks with additional medium healthpack
-Added a small ammo pack in the middle area
-Added a medium ammo pack in BLU spawn
=========================================================================================================
Playtest the map, if you have any suggestions/ideas/feedback that could benefit the map please comment down below.
Once you download the .bsp file put it in \tf\maps directory.
thus I decided to fix that mistake and give the map some minor improvements.
Teleport
-Hales that can teleport will no longer get stuck inside the glass, rather they will get teleported high above the church with a slight push towards the capture point platform
Jump Pads
-I have added 4 jump pads to compensate for the lack of means of reaching certain map areas/to make manoeuvrability a bit easier.
-There is 1 BLU only, 1 RED only and 2 mutual pads that display their designed team`s colour respectfully.
-BLU and mutual pads give hale MegaHeal.
-Each pad has 45 second cooldown + the 20 second round start cooldown on mutual pads activation.
-Scouts are NOT ALLOWED to use the pads (basically blocked from activating the pads).
Adjustments/Esthetic changes
-The Church`s roof has been changed from bland wood to proper white shingles
-First ladder of the Church`s clocktower is climbable followed by a small platform on the top of it
-The Ceiling of the Church was swapped from bricks to wood with minor additional details
-The RED spawn`s upper floor received wooden boards on the edge of the floor and a pile of planks with additional medium healthpack
-Added a small ammo pack in the middle area
-Added a medium ammo pack in BLU spawn
=========================================================================================================
Playtest the map, if you have any suggestions/ideas/feedback that could benefit the map please comment down below.
Once you download the .bsp file put it in \tf\maps directory.