I see you are using IceStick's PC build.I don't want to have 20 fps because of a stupid texture change
It is a potato actuallyI see you are using IceStick's PC build.
I was referring more to an underground passage like orange_x4 and _x7 had, just without the slopes and not in a straight line.1. The "anti-sniping" protection it may be a bad idea; any team should protect any point to capture them and win the round. What if there are a protecting wall, but there's a Sentry trap, so when you'll enter the area you'll be massacred?
Yep. The walls were too high. I suggest making them just a little higher, so snipers would have to go down to shoot at people attacking the tower, while at the top they could only cover the second CP and the open ground to it.2. I can make the tower a bit larger, but it will s*ck then. Did you see the tower's edition on cp_orange_z7? The tower if f*cked up with that platform edition and the high-edges.
I really don't know why were that added to the map. There's something better on cp_orange_x-treme. Anyway, I think I got an idea with the RED platform next to the RED spawn. I'll try to remake it then I'll upload a picture.I was referring more to an underground passage like orange_x4 and _x7 had, just without the slopes and not in a straight line.
http://i.ytimg.com/vi/4GWInOoB_lY/maxresdefault.jpg — here's how it was done there.
The Sniper class is one of the "largest" classes in a team. The Scout is smaller instead, so it will see a big wall, and it will be harder to jump above it for any class.Hisu" said:Yep. The walls were too high. I suggest making them just a little higher, so snipers would have to go down to shoot at people attacking the tower, while at the top they could only cover the second CP and the open ground to it.
As I said I don't want my potato to explode so keep the map textureHey, should the map use Orange-related textures only? I can create more textures than orange, gray, red, blue...
might show some screenshots how you want to do it or some examples of it/multiple versions where we can decide.You guys don't worry, I didn't mean that all textures will be orange; they all will be different. Yeah, the current ones are fine, but for some reason, when I compile the map, they won't have the same lighting, and the design I got won't be nice with them. I was thinking about a "Full-orange" map.
Sure. I'll publish some pictures of the design I currently want. 2 weeks ago I released a minor change on the map, with a lot of fixes and a new HDR mode.might show some screenshots how you want to do it or some examples of it/multiple versions where we can decide.
i guess thats easier than words
Night map? Why should I do that? Maybe I'll make a dark map on halloween..By the way. Lighting. Please make it a night map.
I think it'll be interesting ^_^Night map? Why should I do that?
For halloween will be better)) or let's see what will kevin say.I think it'll be interesting ^_^
Well we could try it c:Dark maps are quite annoying. I'm against that.