MOCOLONI
Member
- Joined
- Jun 8, 2014
- Messages
- 34
Alright, a good starting.Okay, let's make a feature list of sorts then. Please edit your opening post with a list of things suggested and whether they are declined (and why), implemented (and how), planned for later (and why not now) or hanging because you haven't decided yet.
So, I'll begin:
- night map
- A to B half-open trenches
- slightly raised walls at the tower (so spies couldn't lurk on them)
- ramps from spawn to nearby wall structure
- class limits
- higher ramp on spawn exit to prevent spawncamping with direct fire
- inability to enter enemy spawn
- nosticky brush inside spawn to prevent excessive demo spawncamping
- nobuild brush inside trenches to prevent turtling
- non-transparent shielded walkways from structure at spawn leading to enemy B, to increase spy value and allow slow classes to take a detour
· "Night map" : It got declined by me and Kevin as it sucks, but I may release one for halloween (not this year). This discussion was previously made.
· "Raised walls on Tower" : As I added a new roof to the tower, I may raise it up a bit, but me and Kevin are currently having an open discussion about gravity change, as low-jump classes like Soldiers, Demomen, Heavies, may not jump on it at 800 gravity.
· "Ramps nearby the spawn's walls". Accepted to replace the stairs. It was already an idea by me but it was declined by myself.
· "Class limit". What's that? You mean reduce the map's max player slots?
· "Higher ramp on spawns". This will be declined, but I can make an invisible door that prevents the bullet penetration. Bullets won't penetrate until the door raises. I can also make this door textured.
· "Shared spawn". As the first map's release ("cp_orange_x3_e2"), this was the first applied fix on the map.
· "Nostick brush". I don't really know what do you mean with that, maybe you mean the wall where you can jump and stand on there. This glitch or possible exploit got removed on "cp_orange_x3_e2" too, but there are new lamps inside the spawn, and two of them are solid to stand above them. For Soldier, a lower gravity than 800 is required to get on them; no problems for Demomen instead.
· "Nobuild function on trenches". The trenchwares got declined on the previous posts, but I may make an "infinite" trench, a square around the tower.
· "Non-transparent shields". An unknown thing again. What is?
I would really like someone to tell me what can I add in here. It looks very empty. I had many ideas and I tried to apply them, but they made the map to suck my duck. I will really appreciate an idea for that side.