Kah
Well-Known Member
- Joined
- Dec 21, 2014
- Messages
- 427
Then just remove the extra attack speed.It's not broken, its the fact that the melee speed is so high that you can't spam the mouse button like you normally do.
Then just remove the extra attack speed.It's not broken, its the fact that the melee speed is so high that you can't spam the mouse button like you normally do.
I if I don't remember it wrong I think it's possible to change that in the boss cfg file (at least change his weapon). I could be wrong though, haven't worked with FF2 in a while now.I don't think we can change the stats on something we didn't create.
The worst thing that could happen would probably be if the hale became a civilian. When I get onto my other computer later I will see if it's possible to change the weapon/attributes. Unless someone else can do it for meWhat if something wrong happends which makes the boss broken?
Yeah, broken was the wrong word, it's different to the other hales...It's not broken, its the fact that the melee speed is so high that you can't spam the mouse button like you normally do.
i gonna investigate it today more, maybe i find the issue.. tho i didnt changed anything related to those bugs
lel, quite funny cause i changed nothing, neither before or after it
Me and Beli Woody Held were testing the bosses that seemed to not die with multiple lives and they seemed to be fixed now...
Edit: Idk why there's a massive gap between Kevin's quote and the top of the box and it wasn't intentional.
Nope not fixed, only is fixed is the hale doesn't rage... ;-;lel, quite funny cause i changed nothing, neither before or after it
All working fine so far If any issues arise i'll post it hereupdated server, tell me if it works now properly
"weapon1"
{
"name" "tf_weapon_bat"
"index" "355"
"show" "1"
"attributes" "6 ; 0.8 ; 66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
// 259 - Deals 3x fall damage to anyone you land on
// 68 - +2 capture rate on wearer
// 169 - +20% damage taken from sentries
// 6 - 20% faster fire speed
// 66 - -10% damage taken from bullets
// 107 - +10% move speed
// 137 - +300% damage vs. buildings
// 1 - -70% damage done (counterbalance auto-200% damage boost)
// 61 - +125% damage taken from fire
// 49 - cannot double-jump
}
"weapon1"
{
"name" "tf_weapon_bat"
"index" "355"
"show" "1"
"attributes" "66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
// 259 - Deals 3x fall damage to anyone you land on
// 68 - +2 capture rate on wearer
// 169 - +20% damage taken from sentries
// 66 - -10% damage taken from bullets
// 107 - +10% move speed
// 137 - +300% damage vs. buildings
// 1 - -70% damage done (counterbalance auto-200% damage boost)
// 61 - +125% damage taken from fire
// 49 - cannot double-jump
}
notepad ++ baeAttribute 6 is what you'll want to look for if the attack speed is too fast that it doesn't register the hit.
You'll see something like this on their .cfg file (configs>freak_fortress_2). I'm just using Aya's for reference (I personally use NotePad++ to edit cfg's).
PHP:"weapon1" { "name" "tf_weapon_bat" "index" "355" "show" "1" "attributes" "6 ; 0.8 ; 66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1" // 259 - Deals 3x fall damage to anyone you land on // 68 - +2 capture rate on wearer // 169 - +20% damage taken from sentries // 6 - 20% faster fire speed // 66 - -10% damage taken from bullets // 107 - +10% move speed // 137 - +300% damage vs. buildings // 1 - -70% damage done (counterbalance auto-200% damage boost) // 61 - +125% damage taken from fire // 49 - cannot double-jump }
With that fire rate bonus removed:
PHP:"weapon1" { "name" "tf_weapon_bat" "index" "355" "show" "1" "attributes" "66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1" // 259 - Deals 3x fall damage to anyone you land on // 68 - +2 capture rate on wearer // 169 - +20% damage taken from sentries // 66 - -10% damage taken from bullets // 107 - +10% move speed // 137 - +300% damage vs. buildings // 1 - -70% damage done (counterbalance auto-200% damage boost) // 61 - +125% damage taken from fire // 49 - cannot double-jump }
Adding the more "classic" bosses could be a good idea. Gangplank, The Administrator, Darth Vader, etc. I love the japanese bosses though, especially Koishi. Even though it's rather impossible to win with Aya Syameimaru thanks to her weapon (fan o'war) and her EXTREME movement speed. Otherwise they're pretty unique.