New Bosses. (1 Viewer)

Re-add old Bosses with some new ones?

  • Get rid of the japanese bosses

    Votes: 6 28.6%
  • Re-add old bosses, along side freddy and the HSB

    Votes: 14 66.7%
  • Return to the old Bosses and remove all new.

    Votes: 0 0.0%
  • Keep Current Bosses

    Votes: 1 4.8%

  • Total voters
    21
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It's not broken, its the fact that the melee speed is so high that you can't spam the mouse button like you normally do.
Then just remove the extra attack speed.
 
I don't think we can change the stats on something we didn't create.
I if I don't remember it wrong I think it's possible to change that in the boss cfg file (at least change his weapon). I could be wrong though, haven't worked with FF2 in a while now.
 
I if I don't remember it wrong I think it's possible to change that in the boss cfg file (at least change his weapon). I could be wrong though, haven't worked with FF2 in a while now.
What if something wrong happends which makes the boss broken?
 
What if something wrong happends which makes the boss broken?
The worst thing that could happen would probably be if the hale became a civilian. When I get onto my other computer later I will see if it's possible to change the weapon/attributes. Unless someone else can do it for me :)

EDIT: It's possible in VSH and FF2 is more customizable than VSH. So it has to be a way to do it.
 
i gonna investigate it today more, maybe i find the issue.. tho i didnt changed anything related to those bugs

Me and Beli Woody Held were testing the bosses that seemed to not die with multiple lives and they seemed to be fixed now...

Edit: Idk why there's a massive gap between Kevin's quote and the top of the box and it wasn't intentional.
 

Me and Beli Woody Held
were testing the bosses that seemed to not die with multiple lives and they seemed to be fixed now...

Edit: Idk why there's a massive gap between Kevin's quote and the top of the box and it wasn't intentional.
lel, quite funny cause i changed nothing, neither before or after it
 
lel, quite funny cause i changed nothing, neither before or after it
Nope not fixed, only is fixed is the hale doesn't rage... ;-;

Edit: Beli believe that is the cause, if the hale doesn't rage its all good n dandy but if he does then its a no go.
 
updated server, tell me if it works now properly
 
Bump about the babyface blaster as people seem to have forgotten :oops:

@Kevin
 
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Attribute 6 is what you'll want to look for if the attack speed is too fast that it doesn't register the hit.

You'll see something like this on their .cfg file (configs>freak_fortress_2). I'm just using Aya's for reference (I personally use NotePad++ to edit cfg's).
PHP:
    "weapon1"
    {
        "name"                "tf_weapon_bat"
        "index"                "355"
        "show"                "1"
        "attributes"        "6 ; 0.8 ; 66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
        // 259 - Deals 3x fall damage to anyone you land on
        // 68 - +2 capture rate on wearer
        // 169 - +20% damage taken from sentries
        // 6 - 20% faster fire speed
        // 66 - -10% damage taken from bullets
        // 107 - +10% move speed
        // 137 - +300% damage vs. buildings
        // 1 - -70% damage done (counterbalance auto-200% damage boost)
        // 61 - +125% damage taken from fire
        // 49 - cannot double-jump
    }

With that fire rate bonus removed:
PHP:
    "weapon1"
    {
        "name"                "tf_weapon_bat"
        "index"                "355"
        "show"                "1"
        "attributes"        "66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
        // 259 - Deals 3x fall damage to anyone you land on
        // 68 - +2 capture rate on wearer
        // 169 - +20% damage taken from sentries
        // 66 - -10% damage taken from bullets
        // 107 - +10% move speed
        // 137 - +300% damage vs. buildings
        // 1 - -70% damage done (counterbalance auto-200% damage boost)
        // 61 - +125% damage taken from fire
        // 49 - cannot double-jump
    }
 
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Attribute 6 is what you'll want to look for if the attack speed is too fast that it doesn't register the hit.

You'll see something like this on their .cfg file (configs>freak_fortress_2). I'm just using Aya's for reference (I personally use NotePad++ to edit cfg's).
PHP:
    "weapon1"
    {
        "name"                "tf_weapon_bat"
        "index"                "355"
        "show"                "1"
        "attributes"        "6 ; 0.8 ; 66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
        // 259 - Deals 3x fall damage to anyone you land on
        // 68 - +2 capture rate on wearer
        // 169 - +20% damage taken from sentries
        // 6 - 20% faster fire speed
        // 66 - -10% damage taken from bullets
        // 107 - +10% move speed
        // 137 - +300% damage vs. buildings
        // 1 - -70% damage done (counterbalance auto-200% damage boost)
        // 61 - +125% damage taken from fire
        // 49 - cannot double-jump
    }

With that fire rate bonus removed:
PHP:
    "weapon1"
    {
        "name"                "tf_weapon_bat"
        "index"                "355"
        "show"                "1"
        "attributes"        "66 ; 0.9 ; 107 ; 1.1 ; 137 ; 4 ; 1 ; 0.3 ; 61 ; 2.25 ; 49 ; 1"
        // 259 - Deals 3x fall damage to anyone you land on
        // 68 - +2 capture rate on wearer
        // 169 - +20% damage taken from sentries
        // 66 - -10% damage taken from bullets
        // 107 - +10% move speed
        // 137 - +300% damage vs. buildings
        // 1 - -70% damage done (counterbalance auto-200% damage boost)
        // 61 - +125% damage taken from fire
        // 49 - cannot double-jump
    }
notepad ++ bae

cd5378ca46ce4a1342b22b05ad7426482bf1739a75dbbd325bf6744cd4326207.jpg
 
Adding the more "classic" bosses could be a good idea. Gangplank, The Administrator, Darth Vader, etc. I love the japanese bosses though, especially Koishi. Even though it's rather impossible to win with Aya Syameimaru thanks to her weapon (fan o'war) and her EXTREME movement speed. Otherwise they're pretty unique.

Aya is really easy to win with. Never lost a round playing her
And yeah yeah. possibly a liiiiiiiiiittle late to the party.
 
Having more options to choose from would be nice. Having the same ones every time makes it boring eventually
 
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