- Joined
- Sep 25, 2018
- Messages
- 3
This post is direct overview of my personal opinion of this community JB Rules. These following sentences/points are explicitly my opinion and my thoughts about them. The following post will be address like so; I will go down the list of JB rules that I deem unfit, and I will give my opinion of it and the best way to fix it. What I am seeking is not only a fix to these rules but also gain another persons opinion, perhaps another person who has more knowledge can give me better light on the matter. At the end of these, I have put additional rules that should also be added.
______________________________________________________________________
Prisoners/Reds
1. Prisoners who hit any BLU player will get a Rebeller status, this also applies to BLU players who bait.
Response: Most of my 2,621 hours of TF2 have been on Jailbreak servers, and this by far has to be the most ridiculous rule i have ever experienced. This is mostly on the Reds side of baiting because there is another rule of Blues that I will address later. Reds should be able to hit Blues weather they are blocking the way or in areas were they should not belong, (Cells, Medic, and Red side of Games, etc). Multiple times have I seen Reds be killed because a Blue has either blocked their path or abused this.
2. Prisoners can gain the Rebeller status by vandalising/breaking items/props on the map.
The armoury door/vent is the only exception in this rule.
But going inside the armoury or the vent/path leading towards the armoury will get you the Rebeller status as well.
Breaking BLU building makes Prisoners gain the Rebeller status too, Minigame related building is an Exception.
Response: This rule should really be slightly reversed, If the warden doesn't see or know there is a vent nearby a area the reds are then he/she should play more of the red team. It is also vary easy to notice when a Red is breaking into a vent by either looking at them or hearing it, which then it can easy stopped by saying "Touch that vent and you are KOS". If the red continues kill em, if the red goes into the vent, tell a fellow guard to stand Outside of the Armory if that's where it leads.
3. Prisoners who block pathways into / out of armory, doorways of blue only areas, medic, put someone into a corner or any other closed off area will be classed as a Rebeller.
Response: A Blue and/or Warden should know better to go into a close corner hallway or pathway with a bunch of reds, its like the same as "Would you like to go into a bath with piranhas?" A Blue should know that there should be Warden in front of a line of Reds with 1 other Blue if available, and others in the back to watch the line go.
4. Rebellers who kill the Warden will make the round into a freeday, this means that all Prisoners will get their status changed into Freedays.
This will most likely increase the chance to gain more Rebellers and kill the remaining Guards to win the GameMode as an Rebeller.
Response: I will go more in-depth with this one when it comes to Blue side.
______________________________________________________________________
Blues/Warden
1. The Warden can't trick Prisoners by giving them misleading names or vague orders.
"Day related" orders fall under this too, out of cell day will be overruled if the Warden gives the order to come out of the cell for example.
Response: I can understand this rule on "No Days" because indeed it can get confusing, However, renaming the Reds is more of a mindgame and not trick. Renaming reds makes it clear on who is paying attention and makes reds think. Now, note that people can abuse this by using slang or offensive nicknames, but an obvious rule denies it.
2.The Warden can't bait Prisoners just as the Guards can't bait Prisoners.
Baiting means getting up close to the Prisoners or spinning your weapons or zoom up with your rifles. (This also counts towards the Freedays!)
Response: This rule as i said before is completely ridiculous and may just be the laziest solution. It is quoted that Blues will be "Punished" if they were to bait, yet it docent say what the punishment is, after talking to multiple admins it turns out its /slay by an admin.. if the admin is online and they rarely are. This rule makes it so Blues can do whatever they want and get away with it, blue scout pushes you with a shortstop, blue blocks your path, anything and you as a red cannot do anything to stop it, because if you do you will instantly become a rebeler. Please for the love of god remove this horrible rule, and make it so reds can hit baiters but not force bait, its not that hard.
3. If Warden dies you are not allowed to force Warden on yourself to be Warden as a Guard. You may do this if it is beginning of the round however.
Response: The other blues should be able to carry on where the last warden ended especially if it took a long time to get down to a few reds and have it all end for nothing.
Give it a 10 second period in which blues are able to reclaim warden.
______________________________________________________________________
My additional thoughts/rules.
Item ban the shortstop, or find a way to disable the "push" addon
Ban the engineer on blue team, the engineer had a shotgun and a pistol and it would be better if that blue was a scout, the engineer gives out more negatives than positives. Examples: Building a dispenser that blocks reds, same with building teleporters also. red spies can enter. (Possibly changed already) Reds are able to get ammo from breaking engineers building.
All in all we need more admins and staff to patrol JB, day after day i see freekillers, baiting, and just rude individuals just ruin the server and yet there are no admins to be found. Its as if the !calladmin button is broken.
______________________________________________________________________
Prisoners/Reds
1. Prisoners who hit any BLU player will get a Rebeller status, this also applies to BLU players who bait.
Response: Most of my 2,621 hours of TF2 have been on Jailbreak servers, and this by far has to be the most ridiculous rule i have ever experienced. This is mostly on the Reds side of baiting because there is another rule of Blues that I will address later. Reds should be able to hit Blues weather they are blocking the way or in areas were they should not belong, (Cells, Medic, and Red side of Games, etc). Multiple times have I seen Reds be killed because a Blue has either blocked their path or abused this.
2. Prisoners can gain the Rebeller status by vandalising/breaking items/props on the map.
The armoury door/vent is the only exception in this rule.
But going inside the armoury or the vent/path leading towards the armoury will get you the Rebeller status as well.
Breaking BLU building makes Prisoners gain the Rebeller status too, Minigame related building is an Exception.
Response: This rule should really be slightly reversed, If the warden doesn't see or know there is a vent nearby a area the reds are then he/she should play more of the red team. It is also vary easy to notice when a Red is breaking into a vent by either looking at them or hearing it, which then it can easy stopped by saying "Touch that vent and you are KOS". If the red continues kill em, if the red goes into the vent, tell a fellow guard to stand Outside of the Armory if that's where it leads.
3. Prisoners who block pathways into / out of armory, doorways of blue only areas, medic, put someone into a corner or any other closed off area will be classed as a Rebeller.
Response: A Blue and/or Warden should know better to go into a close corner hallway or pathway with a bunch of reds, its like the same as "Would you like to go into a bath with piranhas?" A Blue should know that there should be Warden in front of a line of Reds with 1 other Blue if available, and others in the back to watch the line go.
4. Rebellers who kill the Warden will make the round into a freeday, this means that all Prisoners will get their status changed into Freedays.
This will most likely increase the chance to gain more Rebellers and kill the remaining Guards to win the GameMode as an Rebeller.
Response: I will go more in-depth with this one when it comes to Blue side.
______________________________________________________________________
Blues/Warden
1. The Warden can't trick Prisoners by giving them misleading names or vague orders.
"Day related" orders fall under this too, out of cell day will be overruled if the Warden gives the order to come out of the cell for example.
Response: I can understand this rule on "No Days" because indeed it can get confusing, However, renaming the Reds is more of a mindgame and not trick. Renaming reds makes it clear on who is paying attention and makes reds think. Now, note that people can abuse this by using slang or offensive nicknames, but an obvious rule denies it.
2.The Warden can't bait Prisoners just as the Guards can't bait Prisoners.
Baiting means getting up close to the Prisoners or spinning your weapons or zoom up with your rifles. (This also counts towards the Freedays!)
Response: This rule as i said before is completely ridiculous and may just be the laziest solution. It is quoted that Blues will be "Punished" if they were to bait, yet it docent say what the punishment is, after talking to multiple admins it turns out its /slay by an admin.. if the admin is online and they rarely are. This rule makes it so Blues can do whatever they want and get away with it, blue scout pushes you with a shortstop, blue blocks your path, anything and you as a red cannot do anything to stop it, because if you do you will instantly become a rebeler. Please for the love of god remove this horrible rule, and make it so reds can hit baiters but not force bait, its not that hard.
3. If Warden dies you are not allowed to force Warden on yourself to be Warden as a Guard. You may do this if it is beginning of the round however.
Response: The other blues should be able to carry on where the last warden ended especially if it took a long time to get down to a few reds and have it all end for nothing.
Give it a 10 second period in which blues are able to reclaim warden.
______________________________________________________________________
My additional thoughts/rules.
Item ban the shortstop, or find a way to disable the "push" addon
Ban the engineer on blue team, the engineer had a shotgun and a pistol and it would be better if that blue was a scout, the engineer gives out more negatives than positives. Examples: Building a dispenser that blocks reds, same with building teleporters also. red spies can enter. (Possibly changed already) Reds are able to get ammo from breaking engineers building.
All in all we need more admins and staff to patrol JB, day after day i see freekillers, baiting, and just rude individuals just ruin the server and yet there are no admins to be found. Its as if the !calladmin button is broken.
Last edited: