- Joined
- Mar 7, 2017
- Messages
- 442
Hi,
I've been working on this plugin for two weeks almost now and before i get to finish it i would like to know what people think about it.
So basically, there will be a 1% chance of this happening that one round will make the RED team play one class only.
as an example, only Spy's for one Round but Spy's will be getting downsides to make the Gameplay not so broken like other classes.
Just saying: I could need more ideas for some classes like Demoman and Medic, feel free to post some ideas.
Following upsides that will be applied to the Boss:
Scout
- Decreased rage damage (so the boss can rage earlier)
- Increased rage distance for the boss
Soldier
- The Boss will be getting increased Max Speed
- The Boss gets their super jump modified (Im thinking about something for teleporting hales, suggestions are welcome)
Pyro
- Increased Airblast reduction by 50%
- Immune to Afterburn effects
Demoman
- Decreased taken damage by explosives by 35%
Heavy
- Increased reduction in push force taken from damage by 20%
- Melee damage multiplied by 1.3
- Decreased taken damage by Bullets by 15%
- Decreased taken damage by Crits by 15%
Engineer
- Increased reduction in push force taken from damage by 200%
- The Boss gets a new rage to damage Sentrys from a distance of 1500 Hammer Units, the damage will be 150
Medic
- On RAGE: Medic's will lose 25% Ubercharge meter
Sniper
- Bullet damage decreased from Sniper Rifles, a full charged sniper rifle will deal 250 damage on a body shot
- Sniper's will have a Ring Radius Attached to them
or..
- Sniper's will have Outlines
(My issue is here the performance and people not using dxlevel 90 or higher, the Rings could cause FPS issues so the Outlines but the Outlines wont also appear if you are below dxlevel 90 which is dumb af, so i might have to disable the Class if i cant find a solution.)
Spy
- Spy's cannot use Cloak Meter
- BLOCKS one backstab attempt
Boss Downsides:
Scout
- The Boss doesn't get passively rage. (If there are only scouts left, the boss usually gains passively rage)
Soldier
- None
Pyro
- None.
Heavy
- Increased taken melee damage by 15%
If you have ideas or feedback to the current ClassRush plugin, post it below so i can improve it.
No poll yet as its not completely finished and requires feedback.
I've been working on this plugin for two weeks almost now and before i get to finish it i would like to know what people think about it.
So basically, there will be a 1% chance of this happening that one round will make the RED team play one class only.
as an example, only Spy's for one Round but Spy's will be getting downsides to make the Gameplay not so broken like other classes.
Just saying: I could need more ideas for some classes like Demoman and Medic, feel free to post some ideas.
Following upsides that will be applied to the Boss:
Scout
- Decreased rage damage (so the boss can rage earlier)
- Increased rage distance for the boss
Soldier
- The Boss will be getting increased Max Speed
- The Boss gets their super jump modified (Im thinking about something for teleporting hales, suggestions are welcome)
Pyro
- Increased Airblast reduction by 50%
- Immune to Afterburn effects
Demoman
- Decreased taken damage by explosives by 35%
Heavy
- Increased reduction in push force taken from damage by 20%
- Melee damage multiplied by 1.3
- Decreased taken damage by Bullets by 15%
- Decreased taken damage by Crits by 15%
Engineer
- Increased reduction in push force taken from damage by 200%
- The Boss gets a new rage to damage Sentrys from a distance of 1500 Hammer Units, the damage will be 150
Medic
- On RAGE: Medic's will lose 25% Ubercharge meter
Sniper
- Bullet damage decreased from Sniper Rifles, a full charged sniper rifle will deal 250 damage on a body shot
- Sniper's will have a Ring Radius Attached to them
or..
- Sniper's will have Outlines
(My issue is here the performance and people not using dxlevel 90 or higher, the Rings could cause FPS issues so the Outlines but the Outlines wont also appear if you are below dxlevel 90 which is dumb af, so i might have to disable the Class if i cant find a solution.)
Spy
- Spy's cannot use Cloak Meter
- BLOCKS one backstab attempt
Boss Downsides:
Scout
- The Boss doesn't get passively rage. (If there are only scouts left, the boss usually gains passively rage)
Soldier
- None
Pyro
- None.
Heavy
- Increased taken melee damage by 15%
If you have ideas or feedback to the current ClassRush plugin, post it below so i can improve it.
No poll yet as its not completely finished and requires feedback.