Ok sorry guys I have one more suggestion for a change
I know this map is new but we have already found an op spot, the spot in the image below is honestly op, it requires bosses to crouch to get In,.the entrance is hidden meaning hidden stickes, heavies can hide in the box and it's hard to hit...
Hey guys I have one more idea for a change but this time it's a map change, I think it would be better to remove the vents on Arcticbase they are extremely annoying when there's scouts or spies running down in there and they waste a lot of time,
In my opinion we should just block off the vents...
I got bored and put toolsblockbullets everywhere as func_detail to stop people from activating traps as soldier/demo. This also blocks blue from killing people through walls.
An update to the map which fixes an issue that prevents bosses from being able to use point-teleport ability.
The issue was apparently caused by broken collisions of some props, disabling them did the trick.
Map file attached below. Again, this is for FF2 only.
Hello, this stripper adds some additional health packs to the map since the map lacks them (currently there's only one, small one)
This makes it so that there's now 3 medium health packs. One of them replaces the small one, and the other ones replace the medium ammo packs in the tunnels in the...
THIS IS FOR BOTH FF2 AND VSH.
Changelog:
Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH)
Changed the teleport sound after hale falls into the water to a louder one
Increased max...
I just released an update for the map mainly with many technical/visual improvements but there's also several gameplay changes thrown in there.
https://gamebanana.com/mods/424189
Changelog:
Changed the medium health packs near spawn exits to small ones
Removed one of the health & ammo packs...
I've been playing Deathrun mode for almost 11 years now and dr_block is one of my favorite classic maps. For two years I've been playing on panda's deathrun. I suggest replacing the VSH version of the dr_block_v9 map to the regular one. The versus saxton hale version has several bugs, unlike the...
I'm once again posting some map updates. All maps have been thoroughly tested in-game, they're all ready to be added to the servers.
Changelog:
vsh_crevice_panda
Adjusted the maximum height for some of the trigger_catapult-s (jump pads) so players don't take fall damage when they land...
Hello, I updated vsh_prison based on feedback from yesterday and today when the map was played on FF2.
You can see some screenshots of the changes on the gamebanana page.
https://gamebanana.com/mods/437190
So i kinda messed up when publishing the map and the version that i uploaded was abit broken but is now fixed so i would suggest not adding the older version onto the server. it works but one of the traps on that version is not really working which can be abit annoying
:confused: posting it as...
Hi everyone,
I'm the creator of mlcastle and I've been working on a new version that completely changes the map. It gives each minigame a unique theme, more/edited minigames, edited secrets, custom models and textures, restylized areas etc. My goal for this refurbish is to update the map since...
dr_stardust_a3f is what I believe panda is currently on, and since dr_stardust_v1 exists with much more content and bug fixes, I think the map should be updated. I'd love to write more but all I can think of is writing what is new, and since there's so much that has changed, I'll just leave you...
Few days ago dr_dangerzone got a big update and dr_neonoir also. Should be updated asap to keep in the pace with other servers:
https://gamebanana.com/maps/203336 - Dangerzone
https://gamebanana.com/maps/207866 - Neonoir
Also schmoll reminder to update these maps :thinking_owo...
Hello!
I'm playing deathrun a lot and I noticed many of maps there are outdated so I wanted to help with it a bit by making a single big thread about maps that can be updated, and also suggest few map removes.
Updates:
1. Update dr_timetravel_fix to dr_timetravel_v5
V5 has a lot of new...
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