Y’all act like JB players can keep up with what’s going on, it’s like a room full of ADHD kids who move on to the next thing once they get bored. There has been moments where people do the same mini game for an entire map rotation before. Just spice things up and rebel
The only problem I see with removing freeday status is the trail that is left behind once you lose your free day. Some blus may see that and assume they’re rebelling. Which would possibly lead to a free kill. But overall I would agree with the given statement.
So you don’t want reds to be punished but you want they to be restricted in which weapons they can use ???? I don’t understand what you’re pushing for.
I personally enjoy the rebel status, it’s only a few seconds long for the aura anyways. And are guards just supposed to look at a rebeller like addsters meme? Anyways I don’t see an overall point to the suggestion but I am open to any other perspective that may justify it.
Why y’all want to remove the fun from rebelling? Honestly when there are 8+ guards with guaranteed crits, and they can’t protect one person… you shouldn’t punish the reds for that.
The impatience of players is the only downside I can see, as they want to ghost anyway because they can’t find the last blu. Very rarely do I see a blue hiding in a corner purposely delaying, usually new players or trolls. Either way the downsides overweigh the positives as people will take...
Honestly just tell blus not to push buttons or not to go near them. If they don’t listen, give a warning and if they don’t follow that warning just shoot them.
One of the best features in panda, in my opinion. Is the not being able to rewarden if killed by a red. It’s more incentive for reds to rebel and for blus to actually do a good job and protect the warden. I understand some blus are incapable of doing that job, but doesn’t mean you should take...
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