Declined Removal of crits entirely for JB and allow for re-warden (1 Viewer)

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Remove perma crits for blus, remove random crits for reds, and allow for blus to re-warden if a warden has died.

MFK would be harder, accidental freekills would be harder, BLU teamkilling would be harder, freerounds would be so much harder to achieve, and the actual game of jailbreak would continue to last throughout (if there's component blus). Overall, BLUs would remain in control for the vast majority of rounds without the cause of some random engineer crit killing their warden without having them be too overpowered.
 
omg omg another fail suggestion
 
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Demoted to mini crits would make more sense, but that would take more programming
Most blus without crits are endlessly hopeless (Me included on any class except heavy)


And... Seriously? The death of a warden is an achievement for revelers, re-wardening would just take out so much fun in the game, there are already rules in place if a warden dies before cells open, dc's etc, we don't need more
 
Why y’all want to remove the fun from rebelling? Honestly when there are 8+ guards with guaranteed crits, and they can’t protect one person… you shouldn’t punish the reds for that.
 
MFK would be harder
How???? If someone's gonna MFK Not having crits changes the interaction from The MFK'er soldier has to shoot 2 rockets instead of 1

Also when some rounds have 4 blues and 26 reds removing crits just removes any chance that round gives lr
 

There have been many more threads concerning blue crits but they always end the same. It also sounds dumb to remove random crits for one team exclusively.

As for the rewardening we already have plans to expand rewardening once redux is fully implemented albeit not as far as you are suggesting.

Considering the recency of the last thread, the redundancy of some parts, and responses given here already, I’m going to decline this now.
 
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