ChipZ
Well-Known Member
- Joined
- Nov 7, 2017
- Messages
- 275
So what do you think takes the most skill in Team Fortress 2?
Leave your response in the comments or whatever of what you think takes the most skill. I'll leave my opnions here.
Scout- Scout in my opnion takes a decent amount of skill to function. You can't just click the class and run in the middle of the battlements and expect to go on a 15 killstreak. As a scout, you have low health but you are quite fast. You could use this to flank a team and whipe their medics out.
Solider- Solider is on-the-fence for me. You can always just blindly shoot rockets into a choke point and kill atleast one person. But soliders' rockets can help you move around, like rocket jumping.
Pyro- No skill what-so-ever. Jokes aside, I can respect a pyro that can do some really sick combos'. (Not the reserve shooters, post jungle-inferno). But most new players just click on it to w+m1 which does put out a good damage output, but really doesn't involve much in doing.
Demo- Demo is like solider, but more trickier to master or take skill at. Demos' pipes and stickies can be used at your advantage to move around the map more. Landing pipes is tricky depending on the weapon. Loch-n-load is easier as the time it takes to explode is less than stock.
Heavy- Heavy is like pyro, but with less momentum. As heavy, you can just sit in one corner and just spray down a team, or jump into the battlements and just mow everyone down. Sure, heavy does put out alot of damage, but at the end of the day. For me, heavy is just a slightly mobile sentry.
Engineer- Engineer takes a some skill. Good dispencer and sentry placement can help out the team. I don't really have much to say on engineer that I can think of atm.
Medic- Medic is kinda eh. Medic's main goal is to heal his teammates back to health and help with a push, using any of the medi-guns. Meta is the cross-bow, which really doesn't take much skill to use, as it's comparable to the huntsman. Melees' are normally the uber-saw. Which has a critrate so high, their might as well be tf2 melee.
Sniper- Sniper just sits back and and headshots enemies from the across the map. A good sniper can annoy you and your team hard, so in my opnion, does take skill. Which is a rare case.
Spy- Oh boy, so spies post jungle-inferno were really annoying to deal with as they normally used the ambi, and was a basically a low-hp sniper. But after the update, a good spy can demolish your team if you're not careful.
Every class does take a certain amount of skill to master. So take my opnions with a grain of salt.
Leave your response in the comments or whatever of what you think takes the most skill. I'll leave my opnions here.
Scout- Scout in my opnion takes a decent amount of skill to function. You can't just click the class and run in the middle of the battlements and expect to go on a 15 killstreak. As a scout, you have low health but you are quite fast. You could use this to flank a team and whipe their medics out.
Solider- Solider is on-the-fence for me. You can always just blindly shoot rockets into a choke point and kill atleast one person. But soliders' rockets can help you move around, like rocket jumping.
Pyro- No skill what-so-ever. Jokes aside, I can respect a pyro that can do some really sick combos'. (Not the reserve shooters, post jungle-inferno). But most new players just click on it to w+m1 which does put out a good damage output, but really doesn't involve much in doing.
Demo- Demo is like solider, but more trickier to master or take skill at. Demos' pipes and stickies can be used at your advantage to move around the map more. Landing pipes is tricky depending on the weapon. Loch-n-load is easier as the time it takes to explode is less than stock.
Heavy- Heavy is like pyro, but with less momentum. As heavy, you can just sit in one corner and just spray down a team, or jump into the battlements and just mow everyone down. Sure, heavy does put out alot of damage, but at the end of the day. For me, heavy is just a slightly mobile sentry.
Engineer- Engineer takes a some skill. Good dispencer and sentry placement can help out the team. I don't really have much to say on engineer that I can think of atm.
Medic- Medic is kinda eh. Medic's main goal is to heal his teammates back to health and help with a push, using any of the medi-guns. Meta is the cross-bow, which really doesn't take much skill to use, as it's comparable to the huntsman. Melees' are normally the uber-saw. Which has a critrate so high, their might as well be tf2 melee.
Sniper- Sniper just sits back and and headshots enemies from the across the map. A good sniper can annoy you and your team hard, so in my opnion, does take skill. Which is a rare case.
Spy- Oh boy, so spies post jungle-inferno were really annoying to deal with as they normally used the ambi, and was a basically a low-hp sniper. But after the update, a good spy can demolish your team if you're not careful.
Every class does take a certain amount of skill to master. So take my opnions with a grain of salt.