Pending [VSH] Various bug fixes and three gameplay changes (1 Viewer)

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Jiji

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For the past week or so me, @Abject and @Heather have been working on fixing various bugs on VSH as well as testing many gameplay changes. Threads for bigger gameplay changes will come later though.

Here is a small list of things we've fixed, as well as three "balance" changes which are technically bug fixes?

  • Fixed the Syringe Gun not granting speed based on Uber percentage.
  • Fixed Ubercharge ending too early on Mediguns.
  • Updated Easter Bunny's melee damage to 202 so it's consistent with other bosses. (currently he deals 195 melee damage)
  • Players will now have their queue points set to 0 when they become hale, instead of when their round ends.
  • Fixed an issue with Vagineer's model when player had a Voodoo-Cursed Soul equipped. (Model being partially invisible)
  • Fixed the ConTracker appearing on hale model.
  • Fixed sometimes not being able to use some taunts as hale.

If you disagree with any of the first three "balance" changes, please comment.

I've been in touch with @Kevin about VSH-related things so we'll hopefully get to that whenever he's available.
 
Just to clarify some of these
Fixed the Syringe Gun not granting speed based on Uber percentage.
When equipped with a syringe gun, you'll gain movespeed based on the ubercharge precentage you have (This is effect currently doesn't work in Panda VSH)
Fixed Ubercharge ending too early on Mediguns.
Currently at 25% ubercharge, medic would lose the ubercharge effect for the remaining charge. This fix allows the medic to also enjoy the entire 150% ubercharge just like his heal target.
Players will now have their queue points set to 0 when they become hale, instead of when their round ends.
This means that once an RTV happens during a round where you are hale, the next map will no longer force you to do a second round as hale.
 
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