Brick
Well-Known Member
- Joined
- Mar 20, 2018
- Messages
- 220
Hi its Bricke
Back a few months ago i took a little break from playing tf2 and ive returned to vsh only to notice that playing Hale has become wayy too difficult. You barely see anyone win rounds anymore, and if there is a win its like 23-1. This is not only with amateur or new hales, ive seen incredibly experienced and good players just being pinged around and stunlocked in corners while their health rockets down. In my opinion this is mainly because of the knockback caused by engineers with sentries, (which are decently outplayable on their own.) Heavies, and snipers, Heavy used to be rarely played but now on open maps there is always 2+ Heavies crouched around an amplifier absolutely demolishing you if they have decent aim and you are close, it is also nearly impossible to get close because of the knockback and sometimes there are pyro's and/or medics covering them aswell. Then there are snipers, which there is enough threads about how stupidly OP his ass is. This results in an incredibly frustrating time playing as the hale. Imagine playing a 200+ kg australian demigod and getting blasted by a construction worker and two fat russians. For now i've just turned hale off just like the many other regulars on this server until something gets changed.
my proposal is decreasing the total knockback a hale recieves, especially from snipers, and amplifier crits, and adding the ability to strafe jump if you are airblasted. That way a good hale can move around well, not without resistance, but if you are good at least in control. This will make it overall easier and more fun to play hale and will iprove the balancing of the versus saxton hale gamemode.
This change is one they have already done in other server communities, where there is is mostly positive feedback, except for skial who went wayy too far with the no knockback rule and you just feel like you are a 200 tonne truck swerving trough the air popping peoples foreheads with your massive fists. This is in my opionion a solution that solves many problems, and will make those pesky vsh regulars stop bitching about their gamemode for a while, including me. But this is my opinion. and yours may vary, if i missed something ar i'm just plainly wrong in your opionion please let me know in the replies.
Back a few months ago i took a little break from playing tf2 and ive returned to vsh only to notice that playing Hale has become wayy too difficult. You barely see anyone win rounds anymore, and if there is a win its like 23-1. This is not only with amateur or new hales, ive seen incredibly experienced and good players just being pinged around and stunlocked in corners while their health rockets down. In my opinion this is mainly because of the knockback caused by engineers with sentries, (which are decently outplayable on their own.) Heavies, and snipers, Heavy used to be rarely played but now on open maps there is always 2+ Heavies crouched around an amplifier absolutely demolishing you if they have decent aim and you are close, it is also nearly impossible to get close because of the knockback and sometimes there are pyro's and/or medics covering them aswell. Then there are snipers, which there is enough threads about how stupidly OP his ass is. This results in an incredibly frustrating time playing as the hale. Imagine playing a 200+ kg australian demigod and getting blasted by a construction worker and two fat russians. For now i've just turned hale off just like the many other regulars on this server until something gets changed.
my proposal is decreasing the total knockback a hale recieves, especially from snipers, and amplifier crits, and adding the ability to strafe jump if you are airblasted. That way a good hale can move around well, not without resistance, but if you are good at least in control. This will make it overall easier and more fun to play hale and will iprove the balancing of the versus saxton hale gamemode.
This change is one they have already done in other server communities, where there is is mostly positive feedback, except for skial who went wayy too far with the no knockback rule and you just feel like you are a 200 tonne truck swerving trough the air popping peoples foreheads with your massive fists. This is in my opionion a solution that solves many problems, and will make those pesky vsh regulars stop bitching about their gamemode for a while, including me. But this is my opinion. and yours may vary, if i missed something ar i'm just plainly wrong in your opionion please let me know in the replies.