- Joined
- Oct 25, 2020
- Messages
- 977
Hi, I updated vsh_remains_of_king with several changes. My main goal was to reduce the amount of delaying that usually happens on the map, at least a bit. If you have any feedback or other concerns please let me know.
Download link: https://drive.google.com/file/d/1sErIf9elk9R6Nhf-KNm1uR3KG1X2R7UX/view?usp=sharing
Download link: https://drive.google.com/file/d/1sErIf9elk9R6Nhf-KNm1uR3KG1X2R7UX/view?usp=sharing
- Made the map a bit brighter and made some visibility improvements
- Less ammo packs on the map (previously there were +25 ammo packs, now there are 14)
- Swapped all ammo packs at upper level of the map to medium ones (this change will only affect FF2 since VSH by default forces all ammo packs to be small)
- It's now easy to get in and out of hale's spawn, players no longer have to crouch jump
- Ghost at hale's spawn will now only stun red players
- Removed the jump pads next to the healing pools
- Jump pads have been reworked, they're now a lot better to use and a lot more consistent