Hi,
Map looks decent, visual and layout side.
My only problem is the roof section.
As i can see with noclip, there is only one way up there (through the guard tower with ladder), and for hale, that can't high jump, it would be nightmare to get through.
That tower is perfect place to camp, imagine getting blocked inside tower with knockback damage coming from bottom and top while you try to get up. And even when you get through, lvl 3 sentry will be waiting on top of middle building.
Also i’m not a fan of using a ladder in that tower, movement on them is always wonky, esspecialy in source engine. I think there is a reason, thats most maps dont use them at all, or use jumppads instead, when they cant use slopes and staircases.
My proposition is to add different routes to the roof, one on other side, and one from inside the building.
Something like:
-Second tower on other side with connection between tower and roof.
View attachment 26965
-Removing or place building in different spot on roof, replace it with boxes or air conditioning units, with various placement (or any other prop tbh), to give hale some more cover when he is on roof, and when he tries to jump there from ground level.
View attachment 26966
-Add staircase from middle building to the roof, to make another rotation route
View attachment 26967
-Mabye change first tower, from ladder to ramp around, like high tower, and place it further from building without connection to roof. Like to make jump to get to roof.
View attachment 26969View attachment 26968
This is still my suggestion to fix, what I think is problem (VSH perspective), i'm not a mapper so my opinion doesn't matter in the end.
I will still vote yes in current state, because some problems will show only with normal gameplay, and for that we need to add it first.