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Toxic | Underpowered

Discussion in 'Freak Fortress 2 - 193.192.59.191:27135' started by Pichu, Sep 9, 2017.

?

Buff Toxic

Poll closed Thursday at 3:16 PM.
  1. Yes, buff Toxic to 100 for VSH/FF2

    62.5%
  2. No, keep it the same for VSH/FF2

    37.5%
  1. Spam Goose XIII

    Spam Goose XIII Active Member

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    or like i said, instead of doing damage, maybe makes a trail that if the boss walks on it, it slows him, or maybe hitting the boss with melee when you have toxic weakens boss or does poison damage over time?
     
  2. Geronimo

    Geronimo Trial Gameserver Admin
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    That might be too hard to make into a RTD. Like the current Toxic is fine, it just needs a damage buff as I've been saying.
     
  3. Spam Goose XIII

    Spam Goose XIII Active Member

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    I mean not really, they did deadly voice and fire breath fine, it shouldn't be hard. just make the slow trail a regular trail like a wide line or something
     
  4. Geronimo

    Geronimo Trial Gameserver Admin
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    You gotta realize that Kevin or anyone on the community didn't make the rolls. They simply used the actual RTD Plugin and adjusted stats, or at least I think they did.
    Anyways, lets see what happens to the "balanced" toxic.
    Also since RTD isn't made for FF2/VSH, I propose that you don't alter the other server's toxic RTD. The problem with our toxic is that it doesn't do anything while maybe on other servers it is effective.
    Maybe you could of guess I mean't that. but just in case.
     
  5. Spam Goose XIII

    Spam Goose XIII Active Member

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    Yea, sounds good (btw @Geronimo@Geronimo you got to show me how you put the animations under everything you say)
     
  6. Pichu

    Pichu Donator
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    Woah. I've came to see this And Saw you guys's's's Argument. But This is Not Powerful Hits And it doesnt do 500 Damage *Cough* 20 Damage Can Easily Be Done in less then 2 seconds by a scout with a Pistol. If you Want this Roll to Be Balanced Out Further The Range It Does Or Increase its Damage as i Said Earlier. Going up to the hale just to Deal 20 Damage Per Second Is Not worth It. Not to Mention If you Get hit Once You're Litterally DEAD, Until Next Round. Hale Can Easily Super Jump Away From This Bull, Easily If he Wanted to.
     
    #26 Pichu, Nov 23, 2017
    Last edited: Nov 23, 2017
  7. Geronimo

    Geronimo Trial Gameserver Admin
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    I know this is an old thread, sorry for the bump. Can a full admin please add a poll? This is ONLY FOR FF2 AND VSH. I suggest buffing it ON FF2 AND VSH to around 100-200 damage.

    If the poll does end up deciding not to buff Toxic, I suggest a complete removal of the now bad roll.
     
  8. fanthom

    fanthom Gameserver Admin
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    Added Poll on behalf of Geronimo
     
  9. Geronimo

    Geronimo Trial Gameserver Admin
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    For the current people who voted No, please do not take in the old part of the thread. Currently Toxic runs at 20 dps. On servers besides VSH and FF2, this may seem perfectly fine. However on VSH and FF2, it isn't. This is why I am suggesting an increase from 20 dps to 100 dps on VSH AND FF2 ONLY. Not on any other servers just in case you thought that is what I meant.
     
  10. Teddi

    Teddi Donator
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    I think what @Geronimo@Geronimo says is pretty fair, since whenever you roll toxic now you deal 400 damage max, something you would achieve with 1 crit rocket as soldier.
    So making the damage output higher would make it more worth it.
     
  11. Pichu

    Pichu Donator
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    Lol, I didn't expect for this post to keep rolling on while I was gone for years. Guess ill get back on the waterslide.
    Yeah but, who would waste a Uber to save themselves to make use of a 20 DPS Toxic Roll? You could do much more with an uber then just trying to compensate for a bad roll with invincibility. And this is nowhere near balanced, like I said, you have to go towards hale, in order to keep doing this low amount of damage, when he could just easily hit you with a swing. also how broken, and kinda "Aimbottic" Hitregi, is he might not even have to try to aim for you: BeneficialWhiteAttwatersprairiechicken-size_restricted.


    And we have RTD IceSoul. It's not always we have to do damage with a gun. It isn't like Rollthedice, is completely a good roll. it has some bad rolls, which even may instantly kill you yourself. it's like an "In-game Gamble" meaning if you want to get lucky, and possibly have the luck to deal more damage you can do so by "Rollthedice" but sometimes, it doesn't even go your way, leaving you to Die instantly and not even compete the round. Yes, it's an RTD but in no way should an RTD be so bad, that players look it up as a bad roll. I'm not saying that it should be brought back, to it's exact old form. I'm just talking about how useless and risky this roll is to make use of.

    This looks more on the side of you saying "Forget about Roll-The-Dice"
    The meaning of "Roll-The-Dice" is to further help your team with damage, then again. It has it's downsides along, with it. The "Timebomb and Explode" Would likely have to be removed then, since it "Insta-kills" you for the fact, you don't have any good rolls, that's close to this one as an advantage.

    I'm not being a douche, though I'm just bringing up the fact, that toxic is so useless now, that it's a waste of time for your other's that wants to roll, and the fact that it's so weak, it's more like a "Rtd is disabled for 20 Seconds" Type of thing. Back then, all I could remember is seeing people, getting this roll, and casually just shooting at the hale, as if he's never even rolled anything. all whom did roll "Toxic" marked hale no threat and handled him like a regular player, who hadn't rolled.
     
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