fallguysemulator
Banned
- Joined
- Jul 15, 2022
- Messages
- 37
To put it simply:
If a prisoner kills a guard, the killfeed of the death will not show.
In any other circumstance, the killfeed of the death will show.
This is probably the smallest and at the same time a beneficial change I can make to help support rebellers that I still believe are slightly underpowered. My last suggestion with removing the rebel status didn't go so well because I believe it was a bit too big for comfort, but a change that I'm suggesting here would strictly benefit and encourage rebelling that isn't just burned down to bombrushing the warden. It would also at the same time encourage Guards to be more proactive by actually checking the scoreboard for any dead Guards or checking chat for rebel statuses since that'll still be a thing. Prisoner snipers that managed to get a pick in won't have to manage against the rest of the crit-infused Guards unless literally any of them either have chat or scoreboard disabled completely, other classes can actively sneak out and rebel given the chance since looking for picks up close on some terrible or inactive Guard wont be as obvious anymore for the rest of them, and yeah. I really do think a change like this is what I've been looking for when it comes to finding a middle ground here, and I really don't see any real downsides to this since rebel statuses will still be active anyways. Overall, this would benefit good rebellers against bad Guards, which was something I've been wanting to change. Feel free to give your thoughts.
If a prisoner kills a guard, the killfeed of the death will not show.
In any other circumstance, the killfeed of the death will show.
This is probably the smallest and at the same time a beneficial change I can make to help support rebellers that I still believe are slightly underpowered. My last suggestion with removing the rebel status didn't go so well because I believe it was a bit too big for comfort, but a change that I'm suggesting here would strictly benefit and encourage rebelling that isn't just burned down to bombrushing the warden. It would also at the same time encourage Guards to be more proactive by actually checking the scoreboard for any dead Guards or checking chat for rebel statuses since that'll still be a thing. Prisoner snipers that managed to get a pick in won't have to manage against the rest of the crit-infused Guards unless literally any of them either have chat or scoreboard disabled completely, other classes can actively sneak out and rebel given the chance since looking for picks up close on some terrible or inactive Guard wont be as obvious anymore for the rest of them, and yeah. I really do think a change like this is what I've been looking for when it comes to finding a middle ground here, and I really don't see any real downsides to this since rebel statuses will still be active anyways. Overall, this would benefit good rebellers against bad Guards, which was something I've been wanting to change. Feel free to give your thoughts.