Hellboy
Well-Known Member
- Joined
- Feb 23, 2014
- Messages
- 777
Hi.
I don't know when this was implemented, but I'm fairly certain it's between 2019-2021, but knockback has increased on the hale.
It's gotten so bad, that over half the server is using /resetq every round.
Now, there's nothing inherently bad about players using /resetq if they don't want to become hale - actually that's a good sign.
However, it's a bad sign when beyond half the server is using it. Every single round.
A couple of days ago, we were 14 players in VSH, in Weaponsdepot, and it was the same 3-4 hales for 45 minutes. Why?
Because snipers can singlehandedly blow the hale away midair with a single no-scope.
I'm not gonna make this pyro thread v2 about snipers, but specifically snipers seem to have increased knockback.
I'm not entirely sure, but I feel like crit also has increased knockback.
It's made being hale an absolutely miserable experience. Trying to jump towards an engi with a lvl 1 sentry and his pistol? Get knocked back and try again.
Try to jump towards the sniper corner in Weaponsdepot? Try jumping 4 times, cause they will knock you all the way back midair.
Wanna take out a heavy with crit? You have to sneak around him or pray he misses.
I know a ton of people who has simply given up on being hale - including myself - because it's just not fun. It's infuriating. Frustrating.
Cause you're this giant with 24K HP, who will stop dead in his tracks midair, if he's shot just 1 time by a sniper.
My suggestion is very simple: reduce knockback from snipers & crit. Perhaps just reduce knockback in general.
I don't know when this was implemented, but I'm fairly certain it's between 2019-2021, but knockback has increased on the hale.
It's gotten so bad, that over half the server is using /resetq every round.
Now, there's nothing inherently bad about players using /resetq if they don't want to become hale - actually that's a good sign.
However, it's a bad sign when beyond half the server is using it. Every single round.
A couple of days ago, we were 14 players in VSH, in Weaponsdepot, and it was the same 3-4 hales for 45 minutes. Why?
Because snipers can singlehandedly blow the hale away midair with a single no-scope.
I'm not gonna make this pyro thread v2 about snipers, but specifically snipers seem to have increased knockback.
I'm not entirely sure, but I feel like crit also has increased knockback.
It's made being hale an absolutely miserable experience. Trying to jump towards an engi with a lvl 1 sentry and his pistol? Get knocked back and try again.
Try to jump towards the sniper corner in Weaponsdepot? Try jumping 4 times, cause they will knock you all the way back midair.
Wanna take out a heavy with crit? You have to sneak around him or pray he misses.
I know a ton of people who has simply given up on being hale - including myself - because it's just not fun. It's infuriating. Frustrating.
Cause you're this giant with 24K HP, who will stop dead in his tracks midair, if he's shot just 1 time by a sniper.
My suggestion is very simple: reduce knockback from snipers & crit. Perhaps just reduce knockback in general.