Before I begin with the main topic of the thread - please vote in the poll for the 'Special Round' bosses which need some work - some of these bosses are far too overpowered and some underpowered. For example CBS' Huntsman and tiny hitbox on top of usual Hale stats makes him nearly unbeatable. If you have any suggestions for how these bosses can be improved, leave a reply. If you vote, please vote for just ONE of each boss (either YES or NO) thank you.
Hey,
It has been brought to my attention that there are a few things in VSH that could do with updating, fixing or removing. With the help of @Riven ✭ I'm going to list a few of these in this thread. If you believe there are other problems on #05 then feel free to add them in a reply to this thread. Also if you know of a great or better way to fix some problems let us know too!
Tagging appropriate people:
@Kevin ; @Ron ; @iceviet ; @P N N ; @Le Captain Pootis ; @Matth ; @Magglet
Hey,
It has been brought to my attention that there are a few things in VSH that could do with updating, fixing or removing. With the help of @Riven ✭ I'm going to list a few of these in this thread. If you believe there are other problems on #05 then feel free to add them in a reply to this thread. Also if you know of a great or better way to fix some problems let us know too!
Problem: Hale has goomba stomps. It interferes with intentionally designed equipment pieces made to give specific classes a chance in the mode. Hale's team (which is almost always blue, i dont know why it's sometimes red) should not have access to goomba stomps because it invalidates the Heavy, the Demoman's shields, Soldier's battalion's backup and even the God mode rtd. It also instantly kills Spy with his deadringer up but that's honestly the least of the concerns.
Fix: Remove the goomba stomp for the BLU team. Hale is on BLU for most maps in our rotation - on the maps which do switch the teams we may just have to deal with not being able to goomba for a few rounds (and Hale being able to goomba) which is better than having Hale able to goomba all the time.
Problem: Nominations can be abused to nominate toxic or unliked maps which result in the server losing players. Some players have been seen doing this over the last few days by nominating military_area, then nominating militaryzone (the same map, just updated graphics) so people have to play military 2 times in a row.
Fix: Scramble all nominations when the time comes to vote so the first-nominated map isn't always option 4. Even though there is a message reminding players not to just hit 4, unfortunately it still happens - at least with scrambled nominations the map vote can't be abused.
Problem: There is no AFK manager and it causes more problems than it prevents by not having one. We receive calls for AFK players sometimes & it would make it easier on admins if they were automatically kicked and active players would be happier there aren't players taking up limited slots for classes.
Fix: ... Just put an AFK manager on VSH please. Here is the previous AFK manager thread with 8 'Agree' reactions I think the VSH community does want it.
Problem: Hale should not have rage regen because when there are no admins on to enforce, Hale can camp on last alive to build up rage to deal with the final person making it somewhat unfair.
Fix: Rage regeneration to be replaced by 5 - 10% rage gained on kill.
Problem: Donors can force people off limited classes. Although no class limits is a great idea for donors, it appears that it's making some non-donors on the server unhappy as the system automatically removes players at the end of the round who overfill the class.
Fix: Increase the class limits depending on how many donors are playing said class - this may require a new plugin to be written.
Problem: Sydney Sleeper is dealing around 600 damage right now on headshots because it's bugged. The Sleeper was updated to be able to headshot in normal play to add jarate to the target, but VSH has not updated with this, so Sniper can now deal huge damage very quickly.
Fix: Unfortunately we are not sure how to fix this one - maybe there is a way to revert the Sleeper back to old stats for VSH.
Again, feel free to reply to this thread with other problems or bugs you may have found on #05 VSH - with or without ideas to fix.Fix: Remove the goomba stomp for the BLU team. Hale is on BLU for most maps in our rotation - on the maps which do switch the teams we may just have to deal with not being able to goomba for a few rounds (and Hale being able to goomba) which is better than having Hale able to goomba all the time.
Problem: Nominations can be abused to nominate toxic or unliked maps which result in the server losing players. Some players have been seen doing this over the last few days by nominating military_area, then nominating militaryzone (the same map, just updated graphics) so people have to play military 2 times in a row.
Fix: Scramble all nominations when the time comes to vote so the first-nominated map isn't always option 4. Even though there is a message reminding players not to just hit 4, unfortunately it still happens - at least with scrambled nominations the map vote can't be abused.
Problem: There is no AFK manager and it causes more problems than it prevents by not having one. We receive calls for AFK players sometimes & it would make it easier on admins if they were automatically kicked and active players would be happier there aren't players taking up limited slots for classes.
Fix: ... Just put an AFK manager on VSH please. Here is the previous AFK manager thread with 8 'Agree' reactions I think the VSH community does want it.
Problem: Hale should not have rage regen because when there are no admins on to enforce, Hale can camp on last alive to build up rage to deal with the final person making it somewhat unfair.
Fix: Rage regeneration to be replaced by 5 - 10% rage gained on kill.
Problem: Donors can force people off limited classes. Although no class limits is a great idea for donors, it appears that it's making some non-donors on the server unhappy as the system automatically removes players at the end of the round who overfill the class.
Fix: Increase the class limits depending on how many donors are playing said class - this may require a new plugin to be written.
Problem: Sydney Sleeper is dealing around 600 damage right now on headshots because it's bugged. The Sleeper was updated to be able to headshot in normal play to add jarate to the target, but VSH has not updated with this, so Sniper can now deal huge damage very quickly.
Fix: Unfortunately we are not sure how to fix this one - maybe there is a way to revert the Sleeper back to old stats for VSH.
Tagging appropriate people:
@Kevin ; @Ron ; @iceviet ; @P N N ; @Le Captain Pootis ; @Matth ; @Magglet