I have some ideas that might be worth a try:
Marked (20 sec) => Apply Marked for Death effect;
Erratic Behaviour (20 sec) => Player starts being moved, pushed and launched with great momentum into random directions;
Tired to Death (20 sec) => Any movement above certain HU/s (an easier choice, regular walking) or attempts to jump will result in the player tanking decent damage (10/s if moving, 18 per jump). This will force the player to crouch in order to evade the negative effects. DO NOT APPLY TO BONK
Slow Hands (20 sec) => Any attack/reload takes 50-60% longer to perform (opposite of Quick Hands basically)
I am not quite sure whether Weakened effect still exists and what it might affect by itself, so Soft Play could be disregarded in the case of Weakened being sort of Soft Play.
I like these ideas, for Soft Play or Masochist, it's the same as Weakened.
Marked is really basic, why not I suppose.
Erratic Behaviour seems like a fun RTD to make, would love to see this.
Tired To Death sounds interesting, walking and jumping inflicting damage but crouching not, sounds funny to me.
Slow Hands I had the same idea as there is Fast Hands.
Here are fun ideas I came up with:
Team Swap => changes your team to an opposite one. Maybe it's a little overkill, because you can ruin other people's gameplay because of your roll.
Jumping Jack (20 sec) => similar to spring shoes, you jump uncontrollably, but with a twist. Jumps are higher, but there's also strong gravity, which forces players down to the ground much quicker.
Empty pockets => removes all ammo, metal, cloak charge, uber charge, banner charge, etc.
CHAAARGEEE!!! (3 sec or more) => you receive demoman's charge effect and recieve damage if you hit a wall.
Team Swap seems too much but also somewhat useless when it's a summon boss, but this RTD can also be broken as you may spawn as any class with any weapon.
Jumping Jack seems quite boring to me as it's pretty much the same as Spring Shoes but with more push force and gravity.
Empty Pockets can work, looks like a true fuck up to someone lmao.
Charge seems alright, can do I suppose. Maybe not timer based but a insta RTD.
Perk | Desciption | Type |
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Freeze Timebomb | Freezes the roller and surrounding enemies upon explosion (Since this is intended for VSH/FF2 maybe have the freeze effect only last a second or two on the boss) | Timer |
Overdosed | Applies the Drugged, Drunk Walk and Sickness rtd effect all at once | Timer |
Magnetizer | All Knockback effects pulls the enemy towards the roller | Timer |
Vacuum Cleaner | Reversed Airblast Effect | Timer |
Weak Legs | More Fall Damage Taken | Timer |
Slow Rockets | Rockets travel much slower through the air | Timer |
Immunity Disorder | Hurts roller when any player comes too close | Timer |
Uber Leak | Ubercharge amount gets put to 0% | Instant |
Sapped | All Engineer Buildings fail to function. | Timer |
Empty Rifle Charge | Sniper Rifle Builds no charge | Timer |
Death Bed | Reduces Players Max hp | Timer |
Turtle | Reduces Player Speed but increases Damage resistance (not sure if that counts as a negative, but worth a try) | Timer |
I love all of those ideas, especially the Freeze Timebomb or Magnetizer.
For Overdosed, that will be such a annoying RTD my god lmao.
switch | randomly switch into a different class of the 9 mercenaries other than the one you're currently on (but health values are kept or reduced if said class health is lower than your concurrent pool so you don't get a free massive overheal from say switching from heavy to one of the 4 other 125hp classes)
Sounds like a alright idea, why not.
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I would love to implement most of the ideas here, perhaps we can make a second post for positive RTD perks in the future and then implement the negative RTD perks that haven't made it through the vote