Autismo
Active Member
- Joined
- Mar 19, 2023
- Messages
- 74
Hello, this a quintet hale squad I decided to make, since why not.
all of these hales use very basic rages, not a single one stuns players (sentries get stunned for 5 seconds), one doesn't stun nor have a rage at all, 4/5 use mobility options by weapon whilst 1/5 uses both weapon and dynamic jump for mobility, each half is divided into stock and gimmick.
from left to right:
all hales use the same health formula (((760.8+n)*(n-1))^1.0341)+1089)/4.5 except dummy which is (((1000.8+n)*(n-1))^1.0341)+1089)/4; none of them use weighdown (other than dummy but I don't know what the weighdown is for this ff2's server, which I would add)
Uses ffbat_defaults https://forums.alliedmods.net/showthread.php?t=313008
ff2_tfcond https://forums.alliedmods.net/showthread.php?t=263598
ff2_dynamic_defaults https://forums.alliedmods.net/showthread.php?t=258090
ffbat_publicpack https://forums.alliedmods.net/showthread.php?t=318612
ff2_servercommandrage https://forums.alliedmods.net/showthread.php?t=200411
Conqueror Finnegan:
Uses a sticky jumper for mobility, max movement speed at 280;
bombs fizzle after 1.3 seconds
clip of 6
ammo is regenerated every 5 seconds
no self damage from stickybombs
Melee damage reduced by -65% (this'll be for the 4 other hales)
crits whilst blast jumping
+30% push force reduction
Rage: summons 2 300hp loose cannon jumping demomen with a clip of 4 and a ammo capacity of 30
-50% damage reduction on melee
General ranger:
Uses a original for mobility, max movement speed at 240;
same deal with the sticky jumper and melee
Rage: a no spread rapid fire shotgun
+95% fire rate
-95% damage reduction
100 clip
Dummy:
maximum movement speed (520):
uses dynamic jump on a 15s cd and melee self damage to jump high
-50% damage reduction
+30% knockback reduction
outlaw:
Uses the beggar's bazooka for mobility, max movement speed at 240;
repeat the melee formula from before
Rage: summons 2 300hp jumper bazooka soldiers with a ammo capacity of 40
(I didn't know what to do with this, so I repeated it again with Finnegan)
Dina:
Uses a ff2 attributed detonator for mobility (doesn't deal damage), movement speed is 340;
Melee deals crits on burning and whilst blast jumping
Rage: ignites all players and grants a dragon's fury with a clip of 8 (stuns sentries for 6 seconds)
Themes:
Fatboy Silm: Ya Mama
Justice: Genesis
Traci lords: Control (instrumental)
(dina also has a theme in the config and some others may also, I can't recall, dummy is the parent hale for all of the hales and I've never really done a duo let alone a quintet one, so I don't know if the latter configs that use their own music files will play)
Download link (includes download pathways also)
all of these hales use very basic rages, not a single one stuns players (sentries get stunned for 5 seconds), one doesn't stun nor have a rage at all, 4/5 use mobility options by weapon whilst 1/5 uses both weapon and dynamic jump for mobility, each half is divided into stock and gimmick.
from left to right:
all hales use the same health formula (((760.8+n)*(n-1))^1.0341)+1089)/4.5 except dummy which is (((1000.8+n)*(n-1))^1.0341)+1089)/4; none of them use weighdown (other than dummy but I don't know what the weighdown is for this ff2's server, which I would add)
Uses ffbat_defaults https://forums.alliedmods.net/showthread.php?t=313008
ff2_tfcond https://forums.alliedmods.net/showthread.php?t=263598
ff2_dynamic_defaults https://forums.alliedmods.net/showthread.php?t=258090
ffbat_publicpack https://forums.alliedmods.net/showthread.php?t=318612
ff2_servercommandrage https://forums.alliedmods.net/showthread.php?t=200411
Conqueror Finnegan:
Uses a sticky jumper for mobility, max movement speed at 280;
bombs fizzle after 1.3 seconds
clip of 6
ammo is regenerated every 5 seconds
no self damage from stickybombs
Melee damage reduced by -65% (this'll be for the 4 other hales)
crits whilst blast jumping
+30% push force reduction
Rage: summons 2 300hp loose cannon jumping demomen with a clip of 4 and a ammo capacity of 30
-50% damage reduction on melee
General ranger:
Uses a original for mobility, max movement speed at 240;
same deal with the sticky jumper and melee
Rage: a no spread rapid fire shotgun
+95% fire rate
-95% damage reduction
100 clip
Dummy:
maximum movement speed (520):
uses dynamic jump on a 15s cd and melee self damage to jump high
-50% damage reduction
+30% knockback reduction
outlaw:
Uses the beggar's bazooka for mobility, max movement speed at 240;
repeat the melee formula from before
Rage: summons 2 300hp jumper bazooka soldiers with a ammo capacity of 40
(I didn't know what to do with this, so I repeated it again with Finnegan)
Dina:
Uses a ff2 attributed detonator for mobility (doesn't deal damage), movement speed is 340;
Melee deals crits on burning and whilst blast jumping
Rage: ignites all players and grants a dragon's fury with a clip of 8 (stuns sentries for 6 seconds)
Themes:
Fatboy Silm: Ya Mama
Justice: Genesis
Traci lords: Control (instrumental)
(dina also has a theme in the config and some others may also, I can't recall, dummy is the parent hale for all of the hales and I've never really done a duo let alone a quintet one, so I don't know if the latter configs that use their own music files will play)
Download link (includes download pathways also)