Search results

  1. Mr_Sve

    Completed [FF2] Remove the recent Vaccinator changes

    No, Its not fun or a good idea 3 or more medics if vip wanna join in and you got a team that wont die to the boss. its a very bad idea. i dont like the idea of giving medic a damage dealing weapons, he is a support class and not a dmg dealer.
  2. Mr_Sve

    Completed [FF2] Remove Degroot Royale

    Hello im making this poll based on demands from me and other players who mostly did Not enjoy fighting this broken boss, for 3 major reasons. 1- Pushes around players on every kill: This is such an annoying mechanic as if i was any close ranged damage dealer like> Demo , spy , solly etc we...
  3. Mr_Sve

    Pending [FF2] Remove the ability to nominate maps, permanently

    By Far the main issue i have with the server, The only reason it stays alive because there is no other server to rival it but that might change one day.
  4. Mr_Sve

    Pending [FF2] Remove the ability to nominate maps, permanently

    While this is great and all, better work on all maps, removing bad and tweaking some then we can talk about banning nomination, Maps like minecroft and halloween for ex: has spells that does not belong on ff2 and other like nebula has to be tweaked.
  5. Mr_Sve

    Pending [FF2] Remove the ability to nominate maps, permanently

    new maps? the server barley gets updates, if we have monthly updates id agree but rn there is alot of bad/unplayable maps more than the good ones.
  6. Mr_Sve

    Pending [FF2] Remove the ability to nominate maps, permanently

    No, nomination is good thing especially when bad maps exists more than good on panda, iam sorry but what were you smoking during this? You need to let the community decide on maps or else server dies because of a bad map.
  7. Mr_Sve

    Declined [FF2] Halloween town change

    I sorta agree about the teleport one, plus removing spells is a must from any map.
  8. Mr_Sve

    Completed [FF2] Make the Scottish handshake a market gardener for demoman

    i think spy and soldiers are enough and we dont need another Mg Class
  9. Mr_Sve

    Completed [FF2] Tuning Suggestion

    I disagree they are loud especially the boss gets stabbed multiple time in few sec here is my tf2 audio setting with 20% on headset audio these bosses still manage to blow my ears out.
  10. Mr_Sve

    Completed [FF2] Tuning Suggestion

    Feels like alot of people recently are with me on this one but no one posted about it so ill do it myself High audio sfx or otherwise know as ear rape are an issue that bother me and many players in the server, sure back then mlg meme was popular but with so many popular bosses that uses it...
  11. Mr_Sve

    Completed [FF2] Nerf/Remove Volcano Fragment & Nerf/Remove KGB Healing aspect

    iam all for removing the Volcano fragment playstyle but i think pyro do need another stable playstyle instead of yet another demoknight class. Kgb healing is a bit op, id say nerf the healing he receives from it instead of removing it all together.
  12. Mr_Sve

    Thank you Homer :)

    Thank you Homer :)
  13. Mr_Sve

    Declined [FF2] Spy backstab nerf

    You cannot compare Spy to soldier or other classes, i say this as a soldier main myself. Soldier can risk for a mg for he can also rocket jump away from danger in case he made a wrong call, I do agree that spy dmg should be nerfed but i dont think 1000 is a good idea, id say 1200 dmg is great...
  14. Mr_Sve

    Completed [FF2] A selection of hales, what could be done with them?

    I Agree 100% with this list, if we are to add new bosses then we remove few old and unused ones with that said that does NOT mean 1:1 ratio, Having a lot of new bosses can be refreshing but it should be Carefully looked into than just adding. St heffe needs a tweak and he will be fine , he...
  15. Mr_Sve

    Declined [FF2] Extra flair or general change proposals for existing hales

    Pretty much agree with most of your changes and would suggest that the bosses that are changing are removed until they are ready to be added back after the changes, and id like to suggest to have a difficulty rating next to boss names to help new and old players to understand what they are...
  16. Mr_Sve

    Freak Fortress 2 Server Suggestions

    Yes i agree with most of what u said Kruphixx! My General Rule For bosses is: They need to be unique and not reskins of other bosses They need to be able to provide value if u compare them with other bosses and you dont want too many unused content in a server that takes 5-10 min to load in...
  17. Mr_Sve

    Freak Fortress 2 Server Suggestions

    Perhaps mario kart map may not be as bad as dustbowl, it is killing the servers because the moment people see what it is they try to revote again and too many map switches will cause people to leave, it may be not as bad as showdown but it has to be removed as well, Manco Hq is big but snipers...
  18. Mr_Sve

    Freak Fortress 2 Server Suggestions

    Hello! I have complied a list of suggestions that i had on my mind for a while and id like the people who runs ff2 server to check them out. Starting with Maps : DustBowl Showdown and Mario Kart , these 2 maps kills the game the moment they are voted people leave and server dies I cannot think...
  19. Mr_Sve

    Completed [FF2] Market Gardener Damage

    The issue is not the soldier market dmg, the real issue imo is how much each boss receive some gets more dmg some gets less, i honestly would balance the dmg on each boss except duo instead of nerfing market.
  20. Mr_Sve

    Completed [FF2] Demopan Nerf?

    Adding a higher cooldown is my suggestion for him, hes always charging around way too fast adding a rage cost should be between 5-10% imo, overalyes he needs a nerf.