Just curious if this was done on the current Deathrun Redux plugin or Deathrun Neu? Might be worth looking into that since it has better item configuration and some other very useful features.
This map has a ton of abusable sticky/telefrag spots and engi spots and just gets rtv'd quickly most of the time, also fairly small for a FF2 map. Just seems generally disliked by the community.
Also I can't really be bothered to keep "fixing" it, unless someone else wants to give it a try. I'm...
There are currently two incredibly annoying strats on the server that I think need to be handled in some way. You can guess what Fat Scout is, if you have a Family Business equipped you gain faster movement speed the fire rate is also a bit faster.
Bison/Escape plan strat is similiar in a way...
A little backstory first.
What started this - medved made a boss suggestion which very quickly gained a lot of "Yes" votes which raised suspicious among some admins, including me. The poll was also set up in a way that no one could see who exactly voted, so at the time I reset the poll and...
Those two were already on panda, I guess dr_dungeon was okay but dr_atomic_warfare was just a bhop map with long corridors.
Also were dr_wolfenstein and dr_owobuild not up for removal already? According to this thread, at least...
An update to the map which fixes an issue that prevents bosses from being able to use point-teleport ability.
The issue was apparently caused by broken collisions of some props, disabling them did the trick.
Map file attached below. Again, this is for FF2 only.
This is a small fix for the map. The map has a secret that upon activation launches players into the air for a bit and changes the gravity temporarily using a trigger, which causes the Hale's weighdown to stop working completely.
This issue happens on both servers. The attached stripper simply...
Hello, this stripper adds some additional health packs to the map since the map lacks them (currently there's only one, small one)
This makes it so that there's now 3 medium health packs. One of them replaces the small one, and the other ones replace the medium ammo packs in the tunnels in the...
I think you can already tell what's wrong just by looking at the screenshot above. Really the main issue is the huge verticality this map has, which probably (most likely) can't be fixed with any updates.
There's also some other issues, like the blue spawn which is completely underwater for...
Going to post an update for one of my other maps (vsh_prison) here to avoid making another map thread, hope this is fine. Would appreciate if an admin renamed the thread to include this map as well to avoid any confusion.
Update is based on feedback from the server when it was being played...
THIS IS FOR BOTH FF2 AND VSH.
Changelog:
Made the water an instant killzone for red team due to func_croc not working properly in certain situations (being able to survive with a dead ringer on VSH)
Changed the teleport sound after hale falls into the water to a louder one
Increased max...
Thinking about it now, should a poll even be necessary here considering the buff was made without a forum suggestion first? ;) Just revert it back to how it was, I didn't see anyone complaining.
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