Recent content by Manvid

  1. Manvid

    Completed [FF2] Military changes

    Now hold on there - Not all yeses are on the same page here: The "Yes" option is implying to keep the covers as it is, something EKJMNY45 and You voted on. The "Yes but remove the covers" Option is people voting for a version where the covers are removed, something the two votes Did not agree...
  2. Manvid

    Completed [FF2] heavys miniguns changes

    As we know, we are playing a movement shooter. And heavy's main drawback is that large firepower makes him slow. Remove that, you no longer have the heavy. However, in this modded gamemode, His weakness is greatly exploited, for the bosses are able close gaps with relative ease once they have...
  3. Manvid

    Declined [FF2] Removal of MLG Spy/Sniper

    In a way, there was an attempt to make a duo out of them from one of the community members. So I'd say either merge them into a duo, despite duos being picked rarely, or leave them as is.
  4. Manvid

    Completed [FF2] Ninja spy rage rework and other additional tweak/ability suggestions

    You say it is a multi-choice, but as I see, we can only choose one option. Bit of a miss there. I'll go with the rage rework for now, since everything else feels a bit iffy.
  5. Manvid

    Completed [FF2] remove blightcaller

    Shame he was essentially nerfed to the grave. Design wise he was quite interesting. Suppose we'd need to brainstorm ideas to make him fun to fight as and against
  6. Manvid

    Completed [FF2] scout pistol nerf

    I'd say that the issue transfers to the engineer as well. He even has a widely increased reserve ammo pool to boot. So I'd think we either keep it for both, or nerf it for both, since essentially they can both chip damage away without issue.
  7. Manvid

    Completed [FF2] Ass pancakes rage rework and reload sub ability suggestion

    So as I understand, the rage would add an AoE attack over AoE stun while keeping everything else in check somewhat, and the reload would just be taping into the fast swing mode while making yourself take more damage? I dunno man, doesn't seem like it will make him any viable or unique, for all...
  8. Manvid

    Pending [FF2] Handsome Jack overhaul & Sexy Duo rework

    I would like to know what kind of weapons you have in mind for Jack, since they would need to be worth using the rage energy for over the resistances. Also while cloak makes sense for Jack lore-wise, it appears people aren't too fond of it gameplay wise? And I get that, as a medic I always panic...
  9. Manvid

    Completed [FF2] Make the diamond back shoot rockets instead of bullets

    Question. Do we have numbers on how much damage the blast does? It would be pretty important to know, I believe
  10. Manvid

    Accepted Report on cant heal your <3 and cant heal your <3

    Steam name: cant heal your <3 Steam ID32: STEAM_0:0:213232581 Server: Server #13 / Freak Fortress 2 Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=3087918 Rules broken: Cheating - Aimbot Evidence: I also would like to report a person with the same name who was...
  11. Manvid

    Completed [FF2] Five map removal suggestions - The Sequel

    We had Hydrothunder? Huh, somehow it never caught my eye. Nor was it ever voted in. Removal seems fine, I think. Bianco is fair on the sniper aspect, but I oddly never had to face such issue? I think the very pads themselves help the freak catch the sniper, but that of course leaves the spies...
  12. Manvid

    Completed [FF2] Tuning Suggestion

    Ronald's definitely much louder and should be toned down substantially, however I can't say the same about The MLG bosses. And I guess there could be some reduction to Taming heavy, though this wouldn't be as big of a problem if All the rabid heavies didn't get backstabbed so much
  13. Manvid

    Completed [FF2] Nerf/Remove Volcano Fragment & Nerf/Remove KGB Healing aspect

    I am of belief that this melee loadout for heavy is really strong, but mainly due to how much he can heal himself. With that fact and that medics can save his ass, I think a better Idea for KGB is to reduce the health on hit to 15 like eyelander, but also cut off medic's healing. As for the...
  14. Manvid

    Freak Fortress 2 Server Suggestions

    Well I can agree with Dustbowl being removed, but is mariokart really server killing? I'd like to figure out why that map has such a glaring effect, because it's only mildly larger than Nebula with similar mechanics. ...Though I guess the sentry cloud is a major detriment to the map. But if that...
  15. Manvid

    Accepted Report Against Uraxe

    Steam name: Uraxe Steam ID32: STEAM_0:1:74817589 Server: Server 13 - Freak Fortress 2 Links: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=287450 Rules broken: 3b - Exploiting Evidence...